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Thread: Clubul PlayStation 4

  1. #3261 SP
    Senior Member iPaul's Avatar
    “Proper cause to celebrate”: Sony rediscovers its disruptive roots with PS4 | VG247
    VG247: PS4′s tech is impressive, and we’ve seen Microsoft announce the increase of Xbox One’s clock speed. What’s your view on this? How future-proofed is the PS4 for one?
    Gara: Probably the biggest barometer I would pick out for where the tech is, is the feedback from publishers – both in-house and out-of-house – because they tell us it’s a dream to develop for. They tell us the way it’s configured, the architecture, it means they’re not hitting that glass ceiling hardly at all. Where as, if you look at the experiences coming out there on PlayStation 3 later this year – I can pick out Beyond or Gran Turismo 6 – they’re really pushing the envelope of what PS3 can do.

    It is possible to create that level of experience on PS4 far more easily, so I guess the shackles are off for them. How far can they push it and when do they hit their glass ceiling? I’m not really the best person to ask, but they certainly feel hugely liberated and inspired right now.
    That’s good to hear, as we heard a Nvidia exec yesterday stating that their PC tech – now – is more powerful than what PS4 or Xbox One can offer gamers. But, do you feel this new wave of PC tech will detract from next-gen consoles as the capabilities increase rapidly?
    It doesn’t look like a concern at the moment. You always have to keep your eyes open to see where potential threats might come from. The only thing we know for sure is that the initial demand, and the initial weeks and months of PlayStation 4 is almost guaranteed to be exceptionally strong. That’s based on pre-order numbers that we’re delighted with. They’re the best we’ve ever seen, so that gives us huge confidence.

    Let’s not forget that PlayStation 4 is a dedicated, specialist device that has become architecturally involved with the PC environment, but it’s configured in a way to deliver a rich experience above all others. It’s designed to deliver gameplay at the best possible level, which wasn’t compromised in terms of the decisions we’ve made.
    The current cycle is still going, but given the speed at which PC tech is improving, do you see the next cycle being shorter?
    People forget that the cycle before that is still going. We’re still selling PS2s now. We only stopped manufacturing them earlier this year, so Sony is adept at overlapping life-cycles. It shows a different regional profile, the fact that we’re a global brand means that the tail is longer in certain markets and the uptake is slower in certain markets. Then there are emergent markets. But that’s the great benefit of having a portfolio in places where – as one device gets cheaper and cheaper – it becomes more and more accessible to more different markets.

    I think there’s a good question in there, which is, “How long is this next cycle?” But we go into it thinking it’s at least several years. What will the world look like in five to seven years time? It will undoubtedly have evolved even further. There’s innovations already in there like the double screen experience, and remote play on PS Vita, or whether it will be running apps and that is developing quite nicely.

    But I’d also say that the Gaikai acquisition is taking cloud gaming to more devices over time. So how does that look in five to seven years? I think it will be really, really interesting. Playstation 4 has taken time to develop as it represents the top tier of the PlayStation experience, and it is liberating in many ways over a range of devices, so that’s really exciting.

  2. #3262 SP
    Senior Member JeNeI's Avatar
    Nu stiu daca s-a mai postat...

    "Looks like it's PS2 and Xbox terms of power difference."
    "One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One."
    EDGE: "Power struggle: the real differences between PS4 and Xbox One performance" - NeoGAF

  3. #3263 SP
    Member solaru's Avatar
    Este PS4 mai puternica... dar nici chiar asa:

    Killzone: Shadow Fall's single player is at 30fps...

    Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that’s not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.
    We didn’t want to make any graphical concessions. We didn’t want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn’t want to do that. We wanted to keep it really pretty and try to make it 60.
    Si vorbim de o exclusivitate, de la un studio Sony...

  4. #3264 SP
    Admin MonkY's Avatar
    Atata timp cat au ca target 30 FPS in 1080p in single player si 60 FPS in 1080p in multiplayer... it's ok with me.

    Cat despre "exclusivitate de la un studio Sony"... sa nu uitam ca au un deadline si n-au stors tot ce poate PS4-ul. La naiba, ei inca merg cu drivere si kernel beta...

  5. #3265 SP
    Senior Member JeNeI's Avatar
    Killzone SF ajunge la 60FPS si in SP,dar majoritea timpului sta pe 30FPS.

    Nu este mentionat cine este developerul care a afirmat puterea consolei,dar cert este ca a afirmat astea,si nu spune prostii.

    Daca Killzone nu prea ajunge la 60FPS este din cauza ca este mult prea complex .

    P.S.Nu e prima oara cand developerii afirma lucruri de genu'.

  6. #3266 SP
    Member solaru's Avatar
    Quote Originally Posted by JeNeI View Post
    Daca Killzone nu prea ajunge la 60FPS este din cauza ca este mult prea complex .
    Pe bune? Comparativ cu ce? Cu PacMan?

  7. #3267 SP
    Senior Member JeNeI's Avatar
    Single Player comparativ cu Multiplayer.

    Chiar nu inteleg ironia ta...

  8. #3268 SP
    Member solaru's Avatar
    Quote Originally Posted by MonkY View Post
    Atata timp cat au ca target 30 FPS in 1080p in single player si 60 FPS in 1080p in multiplayer... it's ok with me.

    Cat despre "exclusivitate de la un studio Sony"... sa nu uitam ca au un deadline si n-au stors tot ce poate PS4-ul. La naiba, ei inca merg cu drivere si kernel beta...
    Cu aceleasi tooluri beta/nefinisate lucreaza si ceilalti, egal din ce tabara fac parte. Asta nu e o scuza, puteau sa lucreze la finisarea jocului si sa-l lanseze mai tarziu. Problema ar fi fost ca Sony nu ar fi avut nici un joc 1st party pentru lansare...

  9. #3269 SP
    Completionist Boghy02's Avatar
    JeNeI , solaru e cu m$ don't mind him

  10. #3270 SP
    Senior Member JeNeI's Avatar
    @Boghy02 Atunci sa stea pe aria M$!

  11. #3271 SP
    Admin MonkY's Avatar
    Quote Originally Posted by solaru View Post
    Cu aceleasi tooluri beta/nefinisate lucreaza si ceilalti, egal din ce tabara fac parte. Asta nu e o scuza, puteau sa lucreze la finisarea jocului si sa-l lanseze mai tarziu. Problema ar fi fost ca Sony nu ar fi avut nici un joc 1st party pentru lansare...
    Stai linistit... ca Microsoft daca ar fi avut un Killzone pe X1, ar fi trebuit sa ruleze in MAXIM 900p (1600×900) la MAXIM 30FPS, asa cum o face deja cu majoritatea titlurilor. Noroc ca nu e multiplatform Killzone-ul, ca poate se intampla asta: http://www.consolegames.ro/forum/f60...-la-microsoft/ si ii obligau sa scada rezolutia, sa taie framerate-ul, sau mai stiu eu ce... doar doar sa nu se vada diferentele. Pfft.

  12. #3272 SP
    Member solaru's Avatar
    @Boghy02 & JeNeI: As zice ca sunt de partea jocurilor(cele care imi plac, evident) . Ca am o parere favorabila MS nu a fost un secret niciodata. Dar nici nu le-am ridicat statuie! Cu toate astea, ma joc cu placere jocuri pe ambele console, si asta e tot ceea ce conteaza.

  13. #3273 SP
    Senior Member JeNeI's Avatar
    Chiar nasoala rau treaba.Sper ca Sony sa intervina si sa nu lase jocuri la 900p pentru PS4 (evident cele multiplatforme) din cauza M$,care a conceput o consola inferioara.

    Daca jocurile Ubisoft,si cele multiplatforme vor fi rulate pe 900p,atunci M$ rot in hell!!!

  14. #3274 SP
    Member solaru's Avatar
    Quote Originally Posted by MonkY View Post
    Stai linistit... ca Microsoft daca ar fi avut un Killzone pe X1, ar fi trebuit sa ruleze in MAXIM 900p (1600×900) la MAXIM 30FPS, asa cum o face deja cu majoritatea titlurilor. Noroc ca nu e multiplatform Killzone-ul, ca poate se intampla asta: http://www.consolegames.ro/forum/f60...-la-microsoft/ si ii obligau sa scada rezolutia, sa taie framerate-ul, sau mai stiu eu ce... doar doar sa nu se vada diferentele. Pfft.
    Drept e ca primele 3 nu au rupt gura targului, poate al 4-lea e cu noroc. Probabil din cauza ca n-au avut HW necesar sa le suporte ideile.
    Pfff... haide Monky, credeam ca dupa atata timp ai incetat sa te mai iei dupa zvonurile "unei surse" fara o doza sanatoasa de sare ... si asta in conditiile in care aceiasi developeri recunosc ca driverele sunt groaznice...poate ar trebui sa ne aducem aminte ce diferenta de performanta era intre placile video in anumite jocuri datorita unor optimizari sau drivere mai bune... asa ca, despre ce vorbim acum?

  15. #3275 SP
    Senior Member JeNeI's Avatar
    Cele 2 titluri Killzone nu au avut succes,sau grafica buna zici tu?!?! Eu cand am jucat KZ2 si KZ3 it blew my mind.Acum hai sa fim seriosi si sa lasam razboiul intre cele 2 tabere!!!

    Eu cand cumpar consola perspectiva exclusivitatiilor mi se pare un factor deosebit de important.M$ nu a avut si nu cred ca o sa aibe un joc exclusiv pe placul meu...dar cine stie?

    Eu zic ca nici un joc pe PS4 nu va dezamagi,mai ales exclusivitatiile.

  16. #3276 SP
    Admin MonkY's Avatar
    Quote Originally Posted by solaru View Post
    Pfff... haide Monky, credeam ca dupa atata timp ai incetat sa te mai iei dupa zvonurile "unei surse" fara o doza sanatoasa de sare ...
    Pai in afara de discutii "pe surse", despre ce sa vorbim aici (si eu si tu)? Ca banuiesc ca nici tu nu ai un PS4 sau X1 acasa, asa cum nu am nici eu. Prin urmare discutam pe baza informatiilor pe care le primim si noi. Le mai filtram, dar totusi, daca din 100 de directii vin aceleasi idei, le luam si noi ca fiind reale. Asa, ca sa-ti mai dau o tema de gandit... stiu de la cineva care stie de la altcineva care cunoaste pe cineva care face development (mai bine zis game testing) si care spune ca X1 e la pamant, comparat cu PS4. Cat de adevarat este ceea ce spune, nu stiu... vom vedea dupa lansare.
    Quote Originally Posted by solaru View Post
    asta in conditiile in care aceiasi developeri recunosc ca driverele sunt groaznice...poate ar trebui sa ne aducem aminte ce diferenta de performanta era intre placile video in anumite jocuri datorita unor optimizari sau drivere mai bune... asa ca, despre ce vorbim acum?
    Quote Originally Posted by solaru View Post
    Cu aceleasi tooluri beta/nefinisate lucreaza si ceilalti, egal din ce tabara fac parte. Asta nu e o scuza
    Hotaraste-te. Ai spus mai devreme tot tu ca atat pe PS4 cat si pe X1 se lucreaza la fel, asa ca... despre ce vorbim acum?

    P.S. Pe mine nu ma intereseaza cat de groaznice sunt driverele. Eu voi plati o consola next-gen. Daca aflu ca arata de cacao vreun joc pe consola mea doar pentru ca asa a impus Microsoft... nu stiu ce fac. Trec pe Wii or something

  17. #3277 SP
    CG Editor Dant3's Avatar
    Stati liniştiţi ca nu impune nimeni nimic, unii o sa mai reducă din numarul poligoanelor

  18. #3278 SP
    Member solaru's Avatar
    In articol era vorba daca sa aleaga 1080P @30fps sau 900p@60fps ... ceea ce din comentariile de pe CG era un dezastru...dar in cazul unei exclusivitati Sony e ok... atat am avut de zis.

  19. #3279 SP
    Admin MonkY's Avatar
    Hai ca mai e un pic... si o sa vedem exact ce si cum. Just keep calm and hope for the best

    P.S. Si-asa sunt din ce in ce mai mici sansele sa vedem X1 si PS4 la lansare in Ro... Parca vad ca tot asa, o sa postam despre PS4 "din auzite"...

  20. #3280 SP
    Senior Member iPaul's Avatar
    Sunt singurul care s-a saturat de apologetii Microsoft care intra pe forumurile Sony si urmaresc persuadarea persoanelor din tabara adversa?

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