Quote:
- Director Bruce Straley on online: �We�re going to have some sort of online component. We�re working on a bunch of ideas, but we haven�t nailed anything down. We definitely know it�s going to be awesome.�
- The team looked at their favorite films like Road to Perdition and True Grit
- Combat is inspired by Anton Chigurh�s intense gun battle with Llewelyn Moss (No Country for Old Men)
- Movie had little music and sometimes no dialogue for long stretches of time
- Movie uses ambient noise, like exhausted breathing and booming guns
- The team is going for as much tension as possible in place of a non-stop action thrill ride
- Since there are limited resources, Joel won�t be running around blasting a machine gun
- One bullet can kill in this world
- This lethality affects enemy decisions
- When Joel pulls out a gun and kills an enemy, the others will hide or try to flank his position
- Enemies will come right at Joel is they notice he only has a melee weapon
- Naughty Dog calls the AI system �Balance of Power�
- This system always adapts and dynamically changes as enemies and Joel trade off the upper hand
- The team is adding emotion and personality to the enemies alongside the advanced AI
- Enemies get angry when a friend dies, they warn each other of danger, and they�re scared when they�ve lost the upper hand
- Can�t just hide and wait for your health to recharge
- Since there is persistent health, you�ll have to use a health pack to repair damage and budget enough time to apply it
- Control Joel
- Ellie is an AI-driven non-playable character
- Naughty Dog has decided against co-op play
- Ellie will be very capable and won�t get in your way.
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