Poate l-au amanat ca sa aiba aceeasi data de lansare in toata lumea.
sa speram ca asta este motivul. Eu stiam de martie data initiala. deci situatia e si mai putin roz decat credeam![]()
S-a amanat!Again![]()
nee sa nu uitam de Starcraft 2 (de Diablo 3 nu mai are rost sa zic).
poate vor sa il porteze si pe PC, who knows... sau lansare simultana cel mai probabil.
da ai dreptate...citisem aici de 10.000 : http://www.consolegames.ro/forum/f7-...manat-din-nou/ probabil greseala la tastare.
check this out:
Gran Turismo 5 GPS Functionality, 3D ConfirmedHere�s some of the first news to come out of the Tokyo Auto Salon 2010: Polyphony Digital has partnered with auto technology company Denso to develop a �GPS-track day unit�, one of which will be included in the new Toyota FT-86G. It works by monitoring your position as you put in hot laps around a real-world track (which is also in GT5, of course). Pull the memory card out of your car and plug it into your PS3, and the data collected will be used to reconstruct your lap within the game. From there, you�ll be able to watch your replay or compete against yourself by loading the replay as a �ghost� car.
According to MotorTrend, Polyphony and Denso�s GPS unit was tested in a race-spec Lexus IS-F at the Nurburgring last October (probably during Yamauchi�s VLN race). MotorTrend editor Peter Lyon was also able to confirm that a �3D version� of GT5 will be available �as soon as 3D TVs become available on the market,� (Sony�s 3D TVs will be available this summer).
GT5: 500k polygons in a car
The original Gran Turismo was a marvel piece of gaming technology back when it launched on the PSOne. With remarkable graphics for the time, the series has since evolved into something much more. While talking with Venture Beat, Kazunori Yamauchi discussed many aspects of the title, but the most impressive definitely comes from the amount of polygons the game is currently moving at. Back when Gran Turismo first launched, the title had cars detailed with 300 polygons. With Gran Turismo 5, they were able to utilize 500,000 polygons in each car.
Kazunori Yamauchi: �We had maybe 300 polygons in a car in the first game. Now we have about 500,000 polygons in each car. Back then, pieces of the car were more like symbols. Now they are real and reflect light.�
1000 de masini mi se pare mult .
In legatura cu jocul sper sa iasa ceva bun . Demo-ul chiar nu mi-a placut si sper ca varianta finala sa fie buna.
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