Full reveal event pe 28 octombrie.Originally Posted by AMD
Full reveal event pe 28 octombrie.Originally Posted by AMD
Isterie mare cu Fortnite-u asta. Poti lansa orice acolo si are zeci de milioane de vizualizari.
N-au treaba cu Navi, nu le-am inclus, dar poftim:
- AMD Custom Cruiser Bike - SOLD OUT
- AMD Custom Mountain Bike - SOLD OUT
Navi 21: 80 CUs, 2.2 GHz boost clock and 22.5 TFLOPs of compute
Navi 22: 40 CUs, 2.5 GHz boost clock and 12.8 TFLOPs of computeNumber of CUs of Navi 23, Navi 31, Van Gogh, Cezanne and Rembrandt from macOS 11 beta (also Navi 21 and Navi 22 power and clocks) : Amd - Reddit"TLDR":
Navi 23 has 32 CUs and 128-bit memory interface.
Navi 31 mostly has the same specs as Navi 21, but on RDNA 3 (gfx11).
Cezanne has the same GPU configuration as Renoir.
Van Gogh has 8 RDNA 2 CUs.
Rembrandt has 12 RDNA 2 CUs (btw it also has VCN 3.1).
Navi 21 and Navi 22 have significantly higher clocks than Navi1x.
Navi 22 uses 16 GT/s GDDR6 with a bus width of 192-bit for a bandwidth of 384 GiB/s.
Navi 21 supports both HBM2 and GDDR6, though I'm not really sure what it will mean in practice.
Edit: for HBM2 we need to multiply by 2 not by 4
AMD ZEN 3 event:
Ryzen 5000 series, available November 5:
- 5 5600X - 6C/12T, 65W, Up to 4.6 / 3.7 GHz, 3+32MB, $299
- 7 5800X - 8C/16T, 105W, Up to 4.7 / 3.8 GHz, 4+32MB, $449
- 9 5900X - 12C/24T, 105W, Up to 4.8 / 3.7 GHz, 6+64MB, $549
- 9 5950X - 16C/32T, 105W, Up to 4.9 / 3.4 GHz, 8+64MB, $799
AMD RDNA 2 event pe 28 octombrie.
Ma asteptam la diferenta de performanta ceva mai mare, in special de la 5950X... Ce-i drept, nici AMD nu prea se pricepe la prezentari... asa ca asteptam review-uri serioase.
AMD RDNA 2 event:
AMD Reveals The Radeon RX 6000 Series: RDNA2 Starts At The High-End, Coming November 18thAMD Radeon RX 6900 XT - AMD Radeon RX 6800 XT - AMD Radeon RX 6800
Stream Processors: 5120? (80 CUs) - 4608? (72 CUs) - 3840 (60 CUs)
Game Clock: 2015MHz - 2015MHz - 1815MHz
Boost Clock: 2250MHz - 2250MHz - 2105MHz
Throughput (FP32): 20.6 TFLOPs - 18.6 TFLOPs - 13.9 TFLOPs
Memory Clock: 16 Gbps(?) GDDR6 - 16 Gbps(?) GDDR6 - 14 Gbps(?) GDDR6
Memory Bus Width: 256-bit - 256-bit - 256-bit
VRAM: 16GB - 16GB - 16GB
Infinity Cache: 128MB - 128MB - 128MB
Total Board Power: 300W - 300W - 250W
Manufacturing Process: TSMC 7nm - TSMC 7nm - TSMC 7nm
Transistor Count: 26.8B - 26.8B - 26.8B
Architecture: RDNA2 - RDNA2 - RDNA2
GPU: Navi 21 - Navi 21 - Navi 21
Launch Date: 12/08/2020 - 11/18/2020 - 11/18/2020
Launch Price: $999 - $649 - $579
AMD’s new Radeon RX 6800 XT promises to go head to head with Nvidia’s RTX 3080 - The VergeOriginally Posted by The Verge
Pregătește-te de beta drivers pentru cel puțin un an. Când or să lanseze o nouă generație. Then repeat.![]()
Avem competitie
https://www.youtube.com/watch?v=Ztxrrr***jc
https://www.youtube.com/watch?v=Ztxrrr k k T jc - asta e cenzura curata![]()
AMD RDNA 2 "Hangar 21" Technology Demo:The "Hangar 21" Technology Demo Video lets you see the breakthrough AMD RDNA™ 2 gaming architecture in action, the foundation of the AMD Radeon™ RX 6000 Series graphics cards that power the next generation of gaming with mind-blowing graphics featuring realistic lighting, shadows, and reflections. The demo showcases a blend of DirectX® Raytracing, compute, and rasterized effects enabled by AMD FidelityFX and Microsoft® DirectX® 12 Ultimate that elevate gaming visuals to new levels of fidelity.
AMD RDNA 2 "Hangar 21" Annotated Technology Demo:
AMD FidelityFX Super Resolution (FSR) se lanseaza pe 22 iunie. E open-source deci merge si pe placi Nvidia:
Supercharged Performance:Originally Posted by AMD
AMD Unveils RDNA 2 Mobile Graphics, New Laptops and More at Computex 2021AMD Radeon RX 6000M Series Mobile Graphics
AMD Radeon RX 6000M Series mobile graphics are built on breakthrough AMD RDNA 2 gaming architecture, delivering up to 1.5X higher performance4 or up to 43 percent lower power at the same performance level5 compared to AMD RDNA architecture. They also bring advanced technologies such as AMD Infinity Cache and DirectX® Raytracing (DXR) to next-gen laptops.
The AMD Radeon RX 6800M GPU is a graphics powerhouse, offering world-class 1440p/120 FPS performance6 with a powerful blend of raytracing, compute and traditional effects for true-to-life visuals. The AMD Radeon RX 6700M GPU offers 1440p/100FPS gaming performance7, next-level visuals and efficiency designed for the new generation of advanced gaming and content creation laptops. The AMD Radeon RX 6600M GPU is designed to deliver high refresh rate 1080p/100FPS gaming8 for lightweight laptops. Radeon RX 6000M Series mobile graphics bring numerous game-changing features available to gamers on the go, including:
- AMD Infinity Cache – Up to 96MB of last-level data cache integrated on the GPU die reduces latency and power consumption to deliver higher gaming performance than traditional architectural designs.
- AMD Smart Access Memory – Unlocks higher performance for select AMD-powered laptops by providing AMD Ryzen processors with access to the entire high-speed AMD Radeon GDDR6 graphics memory.
- AMD SmartShift Technology – Dynamically shifts laptop power between AMD Ryzen Mobile Processors and AMD Radeon Graphics, providing an additional increase in gaming performance.
- AMD Radeon Chill – Power-saving feature that helps save battery by regulating frame rates based on in-game movements.
- AMD FidelityFX – Supported by more than 45 titles, AMD FidelityFX is an open-source toolkit of visual enhancement effects for game developers available through AMD GPUOpen. It includes a robust collection of rasterized lighting, shadow and reflection effects, as well as the new AMD FidelityFX Super Resolution technology, that can be integrated into the latest games with minimal performance overhead.
Review FSR de la DF: Big FPS Boosts, But Image Quality Takes A Hit:
AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers • Eurogamer.netUltimately, I feel that FSR is most useful at 4K in its ultra quality mode, but its utility drops off fast at resolutions and quality modes lower than that.
Conceptually, I also think FSR has a less competitive position in the market of image enhancement technology. If a game only offers basic upscaling, FSR will do a better job, but why would a game only have basic upscaling? Every major engine on the market - whether it's from Ubisoft, Epic, Capcom or Square-Enix - has some form of TAA upscaling already. And because they're accumulating and reconstructing from more available data, they deliver improved results up against a single-frame spatial scaler.
AMD has said that the technology may evolve, so we may well see new and improved techniques - but the bottom line is this: right now, there is absolutely no doubt that FSR can deliver stratospheric performance wins, but the higher the gain, the higher the pain in terms of image quality compromises.
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