Pai te-ai uitat la clip? Ca au zis clar despre BF4, ba chiar si eu am amintit de el.
Da, voi cumpara cu siguranta!
Nu, sigur nu voi cumpara!
Probabil voi cumpara anul viitor
Nu stiu inca
Eram 100% ca urmatorul post o sa vina din partea ta.. asa cum zice si in clip, este o versiune beta.. poate in versiunea finala sa existe alte diferente..
in clipul lor mai tot timpul jocul sta peste 50 de fps-uri , insa acum jocul sta cred ca la maxim 30
Pai atunci cauta singur, daca te nemultumesc informatiile oferite aici pe forum. Daca nu stii sa apreciezi niste informatii gratuite si trebuie sa ti se dea totul mura in gura, incearca in alta parte. Nu e vina mea ca esti in sedinta sau la semafor. Nu cred ca e recomandat sa te uiti pe telefon in circumstantele respective oricum.
http://www.eurogamer.net/articles/di...patched-titles
Multumit?It's the PlayStation 4 Pro feature we've been waiting for. The new boost mode - coming soon in the 4.5 system software upgrade - opens up the power of the Pro to unpatched base PS4 titles. It's available to beta users to test now and we've spent the last few days putting the feature through its paces. The improvements vary from the dramatic to the inconsequential, but by and large, the end result is a highly valuable feature that we think Pro owners are going to love.
Going into the tests, we were cautiously optimistic. There are improvements we should expect from boost mode, but equally, we need to be aware of its limitations. Developers define the performance targets of console software, and set the ceiling for in-game frame-rates almost always in the form of a 30fps or 60fps cap. Some titles - for example, Killzone Shadow Fall - can run with an unlocked frame-rate, but v-sync still dictates an eventual 60fps cap.
In short, boost mode will work best in stabilising performance closer to target frame-rates and should prove interesting on unlocked titles, but you can't expect game-changing miracles. Games like Destiny that stick doggedly to their 30fps cap will see no improvement, and titles certainly won't break their performance limits and suddenly run at 60fps. However, there are plenty of games out there that glitch badly or run nowhere near their theoretical limits. In this scenario, boost mode could be revelatory.
Our first order of business was to figure out what boost mode actually does. The test here was pretty straightforward - we ran performance analysis for Knack, a game that runs with an unlocked frame-rate and also happens to have a Pro patch. We benched the game running on the Pro without its patch in base and boost modes, and stacked it up against patched performance. Knack's official Pro upgrade includes a mode that brings standard 1080p gameplay much closer to 60fps, so this should reveal just how much of the Pro's ultimate performance boost mode has access to. Here, results show only a 14 per cent boost to graphics throughput - nowhere near the full power of the Pro as seen in the official patch. Killzone Shadow Fall again delivers a similar 14 per cent performance uplift - a useful boost, but not a revelation.
However, there are big, big bumps to performance in other titles. Ubisoft's Assassin's Creed Unity on PS4 is notorious for its sub-par performance, with even an extensive optimisation push only resulting in 22-24fps frame-rates in NPC-heavy areas. The upgrade on Pro is hugely impressive. The title hits 30fps for the vast majority of the duration with only slight dips beneath the target. A hugely ambitious console title that lacked the horsepower to deliver a decent experience is finally running as it should - and it's really worth revisiting with Pro's boost mode active.
Battlefield 4's performance-sapping 64-player online battles also see a vast improvement - we dipped into an intense multiplayer session and saw a marked improvement, representing a vast increase in fluidity over the same map running on the base PS4 hardware. The Frostbite engine also sees improvement in Mirror's Edge Catalyst - a game that targets 60fps but is beset by unfortunately dips in performance throughout. All of these are addressed by boost mode.
Racing titles that target 60fps also see tangible improvements. Project Cars lets users record replays that provide completely like-for-like gameplay clips for our testing. In the most demanding stress tests, we found a huge frame-rate uplift in the region of 35 to 38 per cent. Assetto Corsa? It's a title besieged by wobbly performance on base PS4 hardware, but boost mode locks this game to 60fps. F1 2016 doesn't quite see the same level of improvement, with improvements in the 7-8fps area, but everything counts in a precision racer targeting 60Hz gameplay.
There are many more tests contained in John Linneman's extensive video analysis above, but the bottom line is that the Pro's boost mode is delivering a diverse range of performance increases, so again, the question must be asked: what does this new addition to the PlayStation 4 Pro's capabilities actually deliver on a technical level?
The working theory we have is pretty straightforward. In graphics-limited tests, boost mode consistently delivers a 14 per cent increase in frame-rate and we suspect that it is not coincidence that the GPU clock speed bump from base to Pro hardware is 111MHz - pretty much exactly 14 per cent. The suggestion is that when running base mode with boost active, the Pro 'half' of the larger GPU remains inactive, but additional clocks are deployed instead.
Meanwhile, the CPU appears to enjoy the full benefit of the additional power the Pro provides. The Assassin's Creed Unity tests we carried out show an almost linear scaling in performance - 23fps gameplay on base scales to 30fps in boost mode, exactly in line with the additional 31 per cent of CPU power the Pro is capable of delivering. Drops to 22fps on base see boost mode hit 29fps - we've hit the limit there in terms of the improvement offered by the increased CPU clocks. Project Cars' impressive 35-38 per cent increase? Perhaps this is a combination of all of the boost mode's CPU and GPU upgrades.
Sony has also talked about decreased loading times via boost mode - an aspect of the Pro we've been looking at in-depth recently. We have noticed in our PC CPU testing that there's a big increase in loading times when using a dual-core processor up against a quad. It may well be the case that streaming in and decompressing assets is faster on Pro not because of its SATA-3 interface, but because the big bump to CPU power means that compressed assets are unpacked more quickly.
What's most fascinating about PS4 Pro's new boost mode is that by disproportionately increasing CPU power vs GPU, we actually seem to be ending up with an improved hardware balance for base mode. For example, we know that many Unreal Engine 3 ports to PS4 have suffered owing to the lack of CPU power available. Boost mode addresses this comprehensively: the flawed BioShock Infinite port performs much more consistently, while Mighty No 9 also sees a vast improvement in performance. However, time and time again, graphics-bound scenarios continually hand in 14 per cent improvements - it's enough to get Tomb Raider Definitive Edition to more consistently deliver 60fps, but not enough for a locked 1080p60 experience.
So maybe boost mode does indeed deliver all the CPU and possibly the memory bandwidth improvements inherent in the PS4 Pro hardware design, but the more modest boost to GPU power is curious - it seems that boost mode accesses the extra frequency but not the Pro's 18 additional compute units. We went to Sony with our theory, and while technical details in its reply are sparse, here's the statement we received back.
"Boost Mode has been designed to provide better performance for those legacy titles that have not been patched to take advantage of the PS4 Pro's faster CPU and its faster and double-sized GPU," Sony says. "This can provide a noticeable frame-rate boost to some games with variable frame-rate, and can provide frame-rate stability for games that are programmed to run at 30Hz or 60Hz.
"Depending on the game, the increased CPU speed may also result in shorter load times. Boost Mode is not guaranteed to work with all titles, however, turning the setting off will allow the game to be played in a mode that replicates the standard PS4. As an aside, the older unpatched titles that run in Boost Mode are unaware that they are running on a PS4 Pro and consequently don't take full advantage of the PS4 Pro capabilities; power consumption for these games will therefore be a bit lower compared to playing a newer title."
We'll be spending a little more time with boost mode - or beast mode, as it's colloquially known as - and plan to look into specific titles where we should see big improvements, based on the results we've uncovered so far. The Witcher 3, Just Cause 3, the Souls titles and Bloodborne are all on the list. Do let us know if there are any other specific titles that deserve a full breakdown, and we'll update soon with more testing.
Partial... am impresia ca nu ai inteles ideea.
Ideea era sa aflu parerea TA, proprie si personala. Parerea celor care au scris deja articolele este deja in articolele cu pricina. E un lucru bun (si apreciez) efortul de a impartasi cu ceilalti un articol, sau alte stiri din domeniu, dar cand pui un video, eu unul ma astept sa vad si niste ganduri proprii.
Oricum, parerea mea e ca treaba asta cu "boost mode" e un pic umflata. De fapt, nu ideea in sine cat asteptarile unora.
Concluzia finala e ca eu unul probabil o sa tin optunea pe "off" caci apreciez mult mai mult stabilitatea unui produs decat impingerea lui spre limita cu un castig minor. E o consola la urma urmei. Daca urmaream "cutting edge performance" luam un gaming PC de top si gata.
Ti-as fi spus parerea mea, daca as fi avut beta-ul, sa pot testa optiunea. Pana atunci, ma multumesc cu parerile celor de la Digital Foundy.
Nu inteleg de ce nu ai tine optinea asta pe On? Tocmai ea este facuta sa iti ofere mai multa stabilitate in joc, nu invers. Este facuta sa faca ce PS4 Vanilla nu poate, anume sa iti ofere un fps stabil, in cele mai multe cazuri, asa cum au intentionat creatorii jocului (30/60 fps). Nu o sa iti ruleze un joc destinat a fi 30 fps la 45 fps, astfel modificand intentia creatorului.
Spre exemplu, Just Case 3 are frame rate drops constante, unele chiar sub 20 fps, lucru care m-a facut sa nu il joc mai mult de 1h. Cu aceasta optiune va avea, cel mai probabil, constant 30 fps, din ce am vazut intr-o comparatie pe utube.
Vom afla mai multe cand vor face cei de la DF mai multe teste.
Da, dacă anumite jocuri sunt implementate slab (ca să nu zic prost) atunci da, posibil sa merite în aceste cazuri. Dar pentru ca acest lucru sa se întâmple trebuie sa ai jocuri cu pricina. Eu unul nu știu sa am nici un joc cu asemena limitări în biblioteca.
De ce as tine opțiunea pe "off"? Pai pentru ca deja exista oficial avertismentul ca s-ar putea sa fie incompatibila cu anumite titluri. După cum spuneam, îmi place stabilitatea.
Oricum, după ce o sa apară firmware-ul am sa testez performanta" side by side" intre ps4 pro si ps4 "normal" (le am pe ambele - unul din avantajele de a avea copii)
-= Sent from a parallel universe through a wormhole =-
Pai sunt destul de multe jocuri care nu stau tot timpul in 30 sau 60 fps.
Spre exemplu, in jocurile unde ai dynamic resolution, fapt ce face sa scada rezolutia, unde jocul devine solicitant, pentru a mentine constant nr de fps-uri. Daca ai acest boost mode activat, atunci nu va mai fi nevoie sa scada rezolutia sau sa o scada doar putin. Un exemplu ar fi Doom.
Acum nu stiu ce jocuri te joci. Poate te joci numai jocuri care au deja Pro patch sau n-au niciun fps drop, dar majoritatea ne jucam si jocuri care n-au patch de pro si au fps drops.
Din cate am vazut doar cu SOMA, Grow Home si Slender The Arrival, sunt probleme cu boost mode, in rest numai de bine.
Jocuri care ruleaza mai bine cu Boost Mode: PS4 Pro Boost Mode - games compatability list
Jocuri care ruleaza mai rau sau la fel cu Boost Mode: PS4 Boost Mode Performance - Worst Running PS4/Pro Games List
Cu doom nu am avut nici o problema pe pro (nu știu pe standard ca nu l-am jucat decât pe pro).
-= Sent from a parallel universe through a wormhole =-
Este foarte sesizabila diferenta 30/60 fps in special daca stai mai aproape de sursa , motiv pentru care as amana acest console-gen care nu are in favor decat cateva titluri exclusive.
Poate prin 2020 au sa poata scoate si baietii de la sony ceva 4K ready dar momentan acest GEN functioneaza doar pe PC unde cu o placa video gen 980ti / 1080 poti juca constant majoritatea titlurilor 4K/50-55 fps stabil cu cateva tweak-uri si downgrades in settings.
Sunt in schimb recunoscator ca am gasit acest forum , asa o comunitate bine inchegata nu imi amintesc de la fostu' level.ro / si mega computergames.ro. Jos palaria si Keep on Gaming Brothers !
arata ok-is.. dar se misca prost, am prieteni ce il mai joaca inca si e misto ca si joc, ca si amploare a evenimentelor , nu ma deranjeaza grafica cat ma deranjeaza fps-urile.. te apuci sa tragi intr-un om si zici ca te uiti la o reluare dracu, nu mergea asa jocul asta.
d-asta sunt curios cu boost mode.
Important e ca la activarea acestu boost mode, sa nu apara artefacte sau probleme in alte jocuri. Daca se intampla asa, atunci sper sa introduca o lista cu titlurile tale, la care sa poti bifa ce sa fie cu boost mode si ce nu. Altfel e de rau. O sa devina ca optiunile de pe "super" TV-uri, pe care daca le activezi, arata frumos atunci pe moment, dupa care stai si te intrebi de unde Dzeu au aparut artefacte, ce-i cu tearingul ala, and so on. Adica sa ajungi sa dezactivezi si sa nu te mai gandesti vreodata sa incerci...
Mie imi este sa nu forteze aiurea consola in anumite momente prin overclock-ul oferit de boost mode si eventual sa se prajeasca ceva prin ea![]()
Boost nu înseamnă OC. Din de înțeleg eu este vorba doar de modificarea unor API care sa ruleze pe full hardware in loc de ce era alocat în prezent.
Exemplu: consola A, cu 8 core. Sdk-ul permite acces de 8 core. Consola A+, 12 core... Sdk-ul are același api care este compilat cu 8 thread-uri dar prin Boost on, api-ul cu pricina va rula pe 12 thread-uri. Tadaaaaa... Performanta extra pe A+ fără OC pentru titlurile care erau făcute doar pentru A.
-= Sent from a parallel universe through a wormhole =-
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