pana la anunt n-avem nimic oficial...nu pana la lansare..doar n-o sa faca o surpriza asa![]()
pana la anunt n-avem nimic oficial...nu pana la lansare..doar n-o sa faca o surpriza asa![]()
World Exclusive: Orbis unveiled -
CPU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
Memory:
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
Storage:
- High speed Blu-ray drive
single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
- Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
Networking:
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
Evolved Dualshock controller
Dual Camera
Move controller
Extra:
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware
UPDATE: some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
+1, observați cum Cell-ul din PS3 rulează 230 GFLOPS și Orbis acesta 100. Zgârciți, probabil e mai ieftin. Trebuia să fie de n ori mai puternică PS4, cum a fost de la 1 la 2 și de la 2 la 3, nu de două ori mai slabă.
Gresesc eu sau inca nu e nimic oficial? Din cate stiu nici Sony, nici Microsoft nu au facut anunturi oficiale despre next gen consoles. Care e sursa informatiilor de pe site-ul asta??UPDATE: some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
Sunt doar speculatii. Dar e imposibil sa nu fie leak-uri atat la Sony cat si la Microsoft. Nu m-as mira asta sa fie de fapt PS4. Daca e asa, e mai slab decat Xbox 3.
Si mai da-o incolo de treaba. 4GB RAM? Serios? Am laptopuri cu mai multa memorie decat atat.
Ps4 Concept with next-gen GTA
Asa va arata dualshock 4. Ganditi-va cat de bine puteti juca call of duty cu asa ceva. O sa aiba buton si pentru farting.
Am scris ps4 in google si am dat la imagini. A aparut ciudatenia aia. Oricum pana apare ps4 avem ce juca pe ps3, mai ales anul asta.
Sper ca ps4 sa fie ps3 backward compatible si ps2 daca se poate.
For the most part, the PS4's graphical capablities are determined by the components the console is housing. Again, there are no definitive evidence out now we can safely say as the real PS4 tech specs, but here's what we know so far:
- System Memory: 8GB
- Video Memory: 2.2 GB
- CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
- GPU: AMD R10xx
- Ports: 4x USB 3.0, 2x Ethernet
- Drive: Blu-Ray
- HDD: 160GB
- Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels
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