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Thread: Starfield

  1. #61 SP
    Senior Member GabiCutlac's Avatar
    Poate o fi bun pe partea de explorare, world building, poveste/lore. Dar combat-ul ăla arată a ceva dintr-un joc indie sau AA făcut de maxim 20 de oameni. In nici un caz ce ma aștept sa vad de la o companie mare ca Bethesda. N-am nici o speranță pe partea de combat, mai ales la 30fps.

  2. #62 SP
    Admin MonkY's Avatar
    Quote Originally Posted by razvanrazy View Post
    Sper sa fie bun controlul, dar mai ales shooting-ul, iar partea de explorare sa fie chiar "open", oriunde pe planeta + intr-un fel sau altu, sa si gasim lucruri pe planetele alea, sa nu fie totul chiar gol - dar as vrea sa fie ceva comori sau side quests, lucruri de descoperit, chiar daca vor fi random generated.
    Eu sper și cred că va fi în stilul Bethesda, și nu va urma calea No Man's Sky. În sensul că vor fi random generated stuff, dar cu misiuni principale și secundare, ce îți vor permite să evoluezi într-o poveste... Cu alte cuvinte, eu sper să ducă mai mult spre Fallout + Mass Effect decât spre No Man's Sky. Adică eu unul nu vreau 1 miliard de planete plictisitoare, vreau 100 dar pe care chiar să ajung să le iubesc/urăsc...

    Cât despre shooting, mie îmi place la nebunie că te lasă să îți alegi cum îți place... fie third person, fie first person.

    ---------- Post added 12-06-2023 at 10:59 ----------

    Quote Originally Posted by GabiCutlac View Post
    Dar combat-ul ăla arată a ceva dintr-un joc indie sau AA făcut de maxim 20 de oameni. In nici un caz ce ma aștept sa vad de la o companie mare ca Bethesda. N-am nici o speranță pe partea de combat, mai ales la 30fps.
    Nici eu nu mă omor cu acei 30 FPS, deși recunosc că prefer 30 FPS constant decât căderi de la 60 la 20. Însă la combat, cred că am văzut lucruri diferite. Mie mi se pare chiar foarte OK... stilul clasic Bethesda. Un fel de combinație între Fallout și Mass Effect. Mi-a adus aminte de Deus Ex, actually...

  3. #63 SP
    Senior Member sexbobomb91's Avatar
    Quote Originally Posted by razvanrazy View Post
    Eu cred alta chestie - el oricum va rula cu o forma de DRS - iar in 1440p pe Series X nu cred ca ar putea mentine 60fps si probabil nu vor sa aibe fluctuatii la 60 (random 40-60), asa ca prefera sa aibe locked 30.
    Atunci 40 FPS ar fi un bun compromis pentru cei cu ecrane 120hz.

    Edit: tinand cont ca e Bethesda, combat-ul cu alti oameni arata destul de ok.
    Cu dinozaurii in schimb, arata cam cum te-ai astepta de la ei : https://youtube.com/clip/UgkxCx35JhT...imUK9Cl17QBm58 .

  4. #64 SP
    Member lukecelmare's Avatar
    Quote Originally Posted by GabiCutlac View Post
    Poate o fi bun pe partea de explorare, world building, poveste/lore. Dar combat-ul ăla arată a ceva dintr-un joc indie sau AA făcut de maxim 20 de oameni. In nici un caz ce ma aștept sa vad de la o companie mare ca Bethesda. N-am nici o speranță pe partea de combat, mai ales la 30fps.
    Probabil unul din noi are nevoie de ochelari ptr ca mie unul mi s-a parut ok combatul. Mult imbunatatit fata de acum un an .

  5. #65 SP
    Why so serious ? razvanrazy's Avatar
    Da si nu. 40fps locked merge si pe ecrane fara 120hz - dar nu este ceva acceptat de industrie, desi clar ar fi mult mai benefic jucatorului si totul e mult mai responsive decat in 30fps.

    O spun in ideea in care nu-ti trebuie ecran care sa permita 120hz sau VRR ca sa beneficiezi de locked 40fps, ca in jocurile de PC.

  6. #66 SP
    Senior Member GabiCutlac's Avatar
    Quote Originally Posted by lukecelmare View Post
    Probabil unul din noi are nevoie de ochelari ptr ca mie unul mi s-a parut ok combatul. Mult imbunatatit fata de acum un an .
    Sper să mă înșel, dar la fel am primit reply-uri pe FB si la Redfall cand am zis ca ceva nu e ok la jocu ăla. Vom vedea în septembrie...

  7. #67 SP
    Member lukecelmare's Avatar

  8. #68 SP
    Why so serious ? razvanrazy's Avatar
    Deci presa a avut si hands on de ~1h.
    Sa vedem daca apar si mici hands-on previews de la diversi.

  9. #69 SP
    Member lukecelmare's Avatar
    Sa speram ca asa va fi


    The two executives revealed that Starfield was supposed to launch earlier even than the previous date of November 11th, 2022, before Microsoft closed the $7.5 billion acquisition of parent company ZeniMax. Microsoft told them to take their time to polish the game, putting a lot of QA at work, which paid off as the game would already have less bugs than any Bethesda title even if it shipped today.
    https://wccftech.com/starfield-has-l...re-acquistion/

  10. #70 SP
    Vires Intus eagle-eye's Avatar
    Doar mie mi se pare pe alocuri ca arata ca un joc de PS3? Mai ales cand vine vorba de character/facial animations. Mi s-a parut semi-stupid ca s-au laudat cu tech art pe personaje dupa care sa mi le arate pe alea scoase parca din Fallout 3 .

  11. #71 SP
    Member lucicleric's Avatar
    Animatiile faciale si grafica personajelor sunt de acum 10 ani. In rest e okey. Daca are content destul, isi merita banii. Pare genul de joc care va fi updatat la nesfarsit cu sau fara extra money.
    Parerea mea este ca majoritatea studiourilor folosesc assets din jocuri mai vechi sau chiar acelasi engine. Imbunatatesc unele chestii , altele sunt copy paste din engine-urile vechi pe care le-au folosit.

  12. #72 SP
    Member lukecelmare's Avatar

  13. #73 SP
    Member lukecelmare's Avatar
    Bruh


  14. #74 SP
    Senior Member sexbobomb91's Avatar
    100% e gluma, autorul petitiei e "Benjamin Dickey"

  15. #75 SP
    Why so serious ? razvanrazy's Avatar
    Petitia a fost lansata in gluma, desigur, dar cei care au semnat...

  16. #76 SP
    Member lukecelmare's Avatar
    Interviul cu Todd incepe la 5:49


  17. #77 SP
    Manager paul's Avatar
    Idei din interviu:
    Quote Originally Posted by Eurogamer
    - On accessibility, Bethesda is "really leaning in on" a large font mode, and it's been considered in relation to various monitor sizes and handheld devices.
    - Steam Deck compatibility will be discussed "later down the road".
    - The background selected during character creation will add flavour in roleplaying and is not just an effect on numbers and stats.
    - Starfield has no space fishing (defined as using a rod to catch alien fish in a lake and then cooking or selling it), despite it being a big trend in open-world games.
    - There's a variety of handcrafted locations. Some will be placed on specific planets in a set position, others will be randomly generated or placed when a player lands on a planet. In terms of creating the game's 1000 plus planets, there will be some procedural generation. Around 10 percent of these will have life on.
    - Some planets players find will be barren.
    - A single planet can have multiple biomes. Scanning planets for their traits will net players some money, so it's worthwhile to do so. Environmental effects such as temperature and radiation can give the player ailments if they don't properly prepare before they explore on foot. There's no land transportation (vehicles or mounting animals). Instead players can use boost pack and take advantage of low gravity to traverse across large distances.
    - Companions are not compulsory, meaning the game can be finished without ever having a party.
    - A companion won't leave by themselves if they get angry with the player, but the player can choose to send them to an outpost forever. It's not clear if you can dismiss a companion entirely.
    - The four main Constellation companions are the only ones with full questlines and romances.
    - Technically, you can have an all-robot crew on your space ship. Other than Vasco, it seemed like there may be other bespoke robot NPCs you'll meet, though Howard couldn't confirm this.
    - There'll be some interior ship design using modules.
    - All ships can be modified, even if it's a stolen ship.
    - Like ship modification, Howard said he expects outposts to be a late-game system too. To create a large network, players will need to collect lots of resources and build out their character skills. Players will be able to shuttle cargo between planets/outposts. Outposts can be an economy generator.
    - The music was made very early on in development. Once the concept art was done, Inor Zur created the soundtrack. There is one radio station which only be accessed locally on a particular planet, so players won't be able to dial in to it whilst exploring the universe.
    - Players can have "dozens" of quests active at once.
    - Howard said he can "guarantee" Starfield will have some generic sidequests (things like fetch quests).
    - Starfield will be a "modder's paradise", Howard believes.
    Starfield has a large font mode and deep sci-fi history lore, but no space fishing | Eurogamer.net

  18. #78 SP
    Why so serious ? razvanrazy's Avatar
    - There's a variety of handcrafted locations. Some will be placed on specific planets in a set position, others will be randomly generated or placed when a player lands on a planet. In terms of creating the game's 1000 plus planets, there will be some procedural generation. Around 10 percent of these will have life on.
    - Some planets players find will be barren.
    genial
    There's no land transportation (vehicles or mounting animals). Instead players can use boost pack and take advantage of low gravity to traverse across large distances.
    Asta e cam trist. Dar probabil e facut special ca sa limiteze explorarea, tocmai pt ca 90% din planete vor fi goale complet...

  19. #79 SP
    Member Papillon_'s Avatar
    O prostie, mai bine facea 100 de planete dar cu continut de calitate create de ei nu generat automat. Degeaba ai 1000 de planete goale.

  20. #80 SP
    Member lukecelmare's Avatar
    i mean , sistemul nostru solar are cam 12% planete cu viata so....e pe acolo

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