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Thread: Gran Turismo 6

  1. #41 SP
    Senior Member ReNeGaDe124's Avatar

  2. #42 SP
    __The Game__ GreyhounD's Avatar
    Imi pare mai degraba un Gran Turismo 5.5, grafic e acelasi engine numai ca au rezolvat multe probleme (a se vedea in primul rand umbrele). Imi place ca-s consistenti, iubesc sunetele alea de cauciuc care vin tocmai din GT1 Fizica si simularea sunt acolo si sunt ce trebuie, ceea ce face GT6 un must-buy.

  3. #43 SP
    Vires Intus eagle-eye's Avatar
    Suspensia aia se comporta grozav

  4. #44 SP
    Ω Pira's Avatar
    Sunt sofer cu permis de ani buni, imi place sa conduc dar jocurile de genul nu m-au incantat prea mult, probabil cand eram pusti si ma jucam pe Terminator ceva cu masini, insa jocul asta m-a starnit atat de grav, incat il voi lua probabil in ziua lansarii!

  5. #45 SP
    CG Editor Dant3's Avatar
    Încearcă prima data GT 5 mai ales ca il găseşti la un preţ bun, daca ai de unde sa faci rost si de un volan ar fi perfect.

    PS diferenţe majore nu vad intre cele două jocuri, deocamdată, aştept anunţul pt varianta de ps4

  6. #46 SP
    Senior Member darkpaul13's Avatar

  7. #47 SP
    Senior Member ReNeGaDe124's Avatar

  8. #48 SP
    CG Editor Dant3's Avatar
    Am încercat sa sau upload la trailerul de mai sus, 1080p la 60 fps dar nu am reuşit , l-am copiat pe consola, se vede superb

  9. #49 SP
    Turbo Killer RonanN1's Avatar
    Quote Originally Posted by D@nT3 View Post
    Am încercat sa sau upload la trailerul de mai sus, 1080p la 60 fps dar nu am reuşit

  10. #50 SP
    CG Editor Dant3's Avatar
    * sa dau upload

    Merci RonanN1, de acolo l-am luat si eu

  11. #51 SP
    Member kkkotto07's Avatar
    Suspensie imbunatatita insa ar fi fain daca s-ar invarti si roata din stanga fata. Sau poate nu mai vad bine

  12. #52 SP
    Senior Member cosminbad's Avatar
    Kazunori Yamauchi on Gran Turismo 6 Standard/Premium Cars, DLC, PlayStation 4, & More
    Gran Turismo 6 May 17th, 2013 by Jordan



    At the “15 Years of Gran Turismo” event which saw the announcement of Gran Turismo 6, GTPlanet joined a small group of other U.S. journalists to be among the first to ask Kazunori Yamauchi questions about Polyphony Digital’s new game.

    We covered how GT6 will deal with the “Standard”/”Premium” car issue, the future of the Gran Turismo series on PlayStation 4, and a lot more.

    Not all of the questions are my own, but what follows is a complete transcript of the interview session.



    Can you explain the game’s new lighting engine in more detail?

    It basically means the energy expressed in each one of the pixels is going to be represented more accurately. When the focus on the camera is on a certain item, the blurring and brightness of the area around it and how lights affect the environment will be rendered with more accuracy.

    Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?

    Both are technically possible, and we might be preparing it (laughs).

    Will there be “Standard Cars” in GT6?

    We won’t be making all the Standard cars from GT5 into Premium models, and we won’t make all of the GT5′s Standard cars fully “Premiumized”.

    Up until now, we used to categorize them as Standard and Premium because there were functional differences between them: some of the Standard models might not have tuning parts, or couldn’t be used in Photo Mode. That will all be cleared so every model can be used in Photo Mode, and every car can have parts fitted for it.

    In terms of graphics quality, the bad quality Standard models we’ve updated so they look better.

    Will all of the cars have interior views?

    No.

    (Editor’s note: This apparently does not apply to all of the cars which were listed as “Standard” in GT5. For example, two cars which were prominently featured in the GT6 trailer and its first official batch of screenshots, the Lamborghini Countach LP400 and Alpine A110 1600S, both appeared as Standard cars in GT5 but have apparently been converted to “full” Premium models – with interiors – in GT6.)



    While improving the physics model, how do you keep the game accessible to a wide range of players?

    I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

    The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there.

    Now that we know GT6 is a PlayStation 3 game, can you explain to fans why that is? Do you have any plans for PS4?

    We do have plans for PS4, but, of course, we have an order of things.

    First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month.

    Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time (laughs). Focus on enjoying the PS3 version.

    What’s the reason for the dramatically shorter development time frame for GT6, compared to GT5?

    GT5 was really hard to develop, because the PS3 is a really complex piece of hardware, and it was the first time we built anything with an extensive online component.

    What was the most complicated thing about developing the first game, and what was the most complicated thing about developing GT6?

    It’s hard to look back to GT1 now!

    I think the hardest part of GT1 was to make something out of nothing, and to shape it and figure out exactly what a Gran Turismo game was going to be.

    The main difference between GT1 and GT6 is the scale of the game, it’s about 100 times bigger in scale. Initially we had 15 people working on the game and now we have 150 working on the game. But i think the one thing that hasn’t changed is that everyone working on it really enjoys the hard work.

    Are there other plans to bring the game’s GPS functionality to more real-world cars?

    I can’t really talk about it today, but aside from just GPS, we have a lot of different things planned with different manufacturers. I can say you will see a lot of interesting things come up in the months ahead.



    What’s the hardest element to re-create in the game: tire dynamics, suspension behavior, or aerodynamics?

    That’s actually the three things that are really mystical about creating the physics in a car racing game. Actually the damper characteristics are one of the most difficult to re-create.

    What is it like working with different manufacturers to get their cars in the game?

    It’s been twenty years since we started developing the first GT, and it’s been 15 since the release of the first game.

    We have a 20 year relationship with car manufacturers all over the world, and I think a lot of people who were involved with the first game in the series are still working at those companies today. Our relationships have become closer and closer, and that has given us a lot more access to the information and access to the automotive world.


    .
    sursa gtplanet.net

    cred ca s-au mai lamurit ceva aspecte

  13. #53 SP
    Senior Member Florin85's Avatar
    In Iulie avem si demo ...

  14. #54 SP
    Vires Intus eagle-eye's Avatar
    Deci tot n-am scapat de standard cars

  15. #55 SP
    Senior Member Florin85's Avatar
    Quote Originally Posted by eagle-eye View Post
    Deci tot n-am scapat de standard cars
    Nu , dar eu sper macar sa avem mai multe europene in gt6 decat in gt5 si un sunet mult mai bun .

  16. #56 SP
    manfurismojive kobayashi's Avatar
    First Gran Turismo 6 Nurburgring Nordschleife video:




  17. #57 SP
    Senior Member TiBiKiMiR's Avatar
    Eu vreau DTM cars si bine-nteles cat mai multe circuite oficiale ca m-am saturat de street circuits...din cate am vazut aici se pare ca o sa avem Silverstone

  18. #58 SP
    Junior Member gabriel2706's Avatar
    Quote Originally Posted by kkkotto07 View Post
    Suspensie imbunatatita insa ar fi fain daca s-ar invarti si roata din stanga fata. Sau poate nu mai vad bine
    Ce vezi tu din cockpit este aripa, care-i fixa ; roata-i dedesubt, si se invarte ... aceeasi teapa am luat-o si eu la prima vizionare

  19. #59 SP
    Senior Member TiBiKiMiR's Avatar
    Quote Originally Posted by gabriel2706 View Post
    Ce vezi tu din cockpit este aripa, care-i fixa ; roata-i dedesubt, si se invarte
    Cum sa nu vezi ca e aripa?...deci asta e de nota 20

  20. #60 SP
    Member darkr3surrecter's Avatar
    Eu ma bucur ca Countach este masina premium. Cel putin asa am observant din trailer.

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