“We’re really close, but this was an executive decision that was made yesterday. Realistically, we thought we had a good date. We’re not happy over here.”
This somewhat confusing statement wasn’t lost on the
Times editor, who didn’t hesitate to add “there was also speculation that Sony might not have sufficient supplies of the game to meet demand in November”. This speculation was later supported by a comment from a Sony Canada spokesperson to Reuters Canada, clearly stating that
“production difficulties were to blame for the delay”.
An associate journalist of GameReactor, Gregor Wildermann, is currently in Tokyo and offers an even more detailed explanation of what happened via communication with Polyphony Digital:
[Kazunori Yamauchi's] reply was that the game was only three days late from their side, and that Sony has to decide what that means for the release.
On a similarly positive note, I have been privately informed that review copies of
GT5 were only briefly postponed and should still be in reviewer’s hands within the next few weeks. I can also report Sony is targeting a new release window within approximately 8-12 days after November 26.