Pai se stie de perks de ceva vreme. Sper sa nu fie ceva gen Modern Warfare.
---------- Post added 03-03-2010 at 01:09 PM ----------
halo reach beta
---------- Post added 03-03-2010 at 01:26 PM ----------
foarte tare.
acuma ma gandesc sa imi cumpar iar odst sa pot intra in beta![]()
Armor Abilities are a refined version of Halo 3's Equipment feature, where instead of being used once, each ability will be reusable, with a cool down time between uses. It is unknown whether these may be picked up and traded, or earned and equipped like armor permutations.
Sprint
Allows the player to move at increased speed for a certain length of time.
Active Camouflage
Provides players the ability to have Active Camouflage for a period of time.
Jetpack
The Jet Pack ability allows players to fly upwards and maneuver in mid-air.
Overshield
Increases your shield by 200% allowing you to take more damage.
Hologram
The hologram is used to distract or confuse enemies during combat.
Radar Cloak
This ability will make you invisible in the enemies radar when activated.
Leap
Used to evade incoming fire and move faster.
Xbox360Achievements.org - More Halo: Reach Multiplayer Details Than You Can Shake a Battle Rifle At
Alongside Arena, the improved matchmaking will include better options for Ranked and Social matches including the ability to choose your preferred playlists using the listed categories:
Teamwork - Team Player vs. Lone Wolf
Motivation - Winning vs. Having Fun
Chattiness - Chatty vs. Quiet
Tone - Polite vs. Rowdy
* Credits. The currency for doing cool stuff in Reach. These will not only serve as a source of disposable income - that players will spend on aesthetic customization - but also as the metric that informs players' Military Rank. As players' Military Ranks increase, they will get access to more customization elements - and in some cases, customisation regions - in the Armoury.
* Armoury. Bungie calls this 'the in-game representation of the entire Player Rewards ecosystem'. This is the destination where players will come to spend their hard-earned Credits on customising their Identity in Reach. A variety of helmets, shoulders, chests and accessories will be available to spend your hard earned credits on. Your aesthetically customized Spartan will be reflected in both the campaign and competitive multiplayer modes.
* Challenges. One source of Credits in Reach is completing Challenges. Challenges come in two types, Daily and Weekly Challenges. Each day, players will be greeted with a new set of Challenges to complete in Reach. One day a week, players will receive an updated Weekly Challenge - often times with a significant addition to difficulty.
* Commendations. Another source of Credits in Reach is Commendations. Commendations are persistent, super-Medals that are collections of various player actions taken over time. These Commendations are levelled up based on player actions and also award Credits throughout their Progression. When viewed as aggregations of player actions, Commendations provide detailed information on what type of player you are - and what type of player your friend is.
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