Eu vad ce frumos l-a evitat AI-ul la 2:20, tu vezi un deget prin volan. Fiecare cu ce il intereseaza.
Eu vad ce frumos l-a evitat AI-ul la 2:20, tu vezi un deget prin volan. Fiecare cu ce il intereseaza.
Unde este damage-ul. Parca aia scrie la titlu. Si cine aseaza asa repede alea, inapoi pe marginea vibratoarelor?![]()
Mo, damage-ul il vezi la 1:20 cand ravaseste balariile alea de pe marginea drumului. Ala DA damage(dar nu asupra masinii, asupra mediului inconjurator)
Poi am pus si un link cu un mic articol deasupra videoului.
siIn one of mimaximax’s recent videos, he (attempts) to show damage on the Nissan Motul GT-R. Unfortunately, despite the fact that it’s a race car, it doesn’t show anything more than a few scratches in this old demo that he’s using. While trying to damage the car, though, he inadvertently forces an AI-controlled Castrol Supra into a last-second avoidance maneuver. For a game which has long been criticized for its artificial intelligence, this is a positive step forward. Watch for the incident shortly after 2:15 in the video below. Thanks to TorqueHappenS08 for the tip!Replay of Nissan Motul Autech GT-R GT500 2008 (Super GT) showing some disappointing damages, due to early build.
After two frontal crashs and despite being a racing car, it displayed only some scratchs which looked more like stains... bumpers didn't even move a bit. On the other hand, AI seemed to be aware of the situation and managed to avoid the car across the way.
Nu inteleg unde e marea chestie in faptul ca AI-ul e evitat coliziuneaVorbim totusi de o chestie implementata in jocurile cu masini de ani de zile.
Marea chestie sta in faptul ca vorbim despre un joc in care fiecare detaliu conteaza, deci in mod automat este important si faptul ca au implementat un AI mult mai bun pe langa tonele de masini si trasee, fizica, grafica si sunetul rupte din realitate, etc![]()
In mai toate simulatoarele jucate pe consola, AI-ul este tren. Are trasa lui si da in tine daca incetinesti prea mult sau daca pierzi masina pe circuit. Ce face AI-ul in acel video, este ceva superb. Se comporta impecabil.
@ffocus: parca vad ca se adevereste ce spuneam si vedem in GT5, sistem de steaguri, penalizari reale, calificari, tur de incalzire.
Eeee cu traseele nu e chiar asa...nu sunt asa multe, chiar din contra de cand stiu eu seria GT (si crede-ma le-am jucat pe toate) sunt cam aceleasi circuite (cateva la nr). Pt mine ar fi imbucurator sa mai adauge cateva ca sa nu ne dam tot pe aceleasi...e cam plictisitor avand in vedere ca sunt sute de curse de facut in jocul asta si tre sa te dai iara si iara tot pe aceleasi circuite. Oricum ilsi abia astept sa apara.
News: Gran Turismo 5 will be 'totally different' to Prologue - ComputerAndVideoGames.com
De cand am jucat ultimul demo cu nissan-urile alea, prologue mi se pare foarte usor, as indrazni sa zic chiar "semi-arcade".
Sper ca varianta full va intrece si acel demo in termeni de simulare.
Intr-o nota amuzanta: in ritmul asta, urmatorul trailer o sa-l prezinte pe Kazunori Yamauchi in ipostaza asta
eu cred ca Yamauchi, ne ia peste picior pe noi, clientii, folosind aceasta modalitate de advertising deplorabila.
VG247 Blog Archive Top Gear test tack to be included in Gran Turismo 5
Yamauchi Discusses Gran Turismo 5’s DelayGran Turismo mastermind Kazunori Yamauchi has revealed that the test track from Top Gear will be included in the game when it is finally released.Speaking with Top Gear over on the official website, Yamauchi said he wanted to include the show’s track because the program is “funny and interesting”.“We had a helicopter [to map the track] taking aerial photographs of the circuit, and had ground crews taking photos and measurements of the track all the way around,” he revealed. “It took about three to four days to finish the whole thing”.
“Actually, I think that March would’ve been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include.”
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