Fuerte:
- Guacamole dmg buffed
- RSF is likely left as it is (I hate when they don't say it directly, but instead twist some words and stuff, you know?)
- U2's sliding part has projectile invincibility
- They said they buffed his properties that were too weak, and also buffed moves that did almost no dmg to opponents
Abel:
- Falling Sky is easier to throw now
- Buffed sweep. They said the move will now hit where it missed by a tiny bit in vanilla SF4.
- Faster far s.LP. They also mention that Abel is a character whose normals are strengthened in overall
- He can CANCEL U2. They specifically said he can choose not to perform the move when the player knows it'll not hit the opponent
Seth:
- Teleport has more recovery frames
- Nerfed his j.HP, both straight up and jump back, in terms of 'hit priority'
- His U2's main uses are AA, chip, and combo
Akuma:
- Adjusted/Nerfed his DF roll LP+LK follow-up, because it was advantageous both on block and whiff (I believe that this is actually a typo, and that they meant demon palm, because this doesn't make sense to me at all)
- Adjusted stun point inflict on his moves. In easy and strong links, he'll do lower stun points, but if he does a hard combo he'll inflict more stun points compared to vanilla.
Gouken:
- Tweaked Kongo, so it'll be easier to perform, but it'll less likely come out by mistake
- Overhead faster (isn't everyone's?) and some normals have faster start-up as well
- Tatsu's hitbox adjusted, so it'll be easier to hit.
- U2 does ?% stun on guard, and does more damage when charged
About CPU Bosses:
- Boss mode Seth, Akuma, and Gouken will have completely different frame numbers of their moves compared to their playable counterpart
- But they'll be easier in the easiest settings
Next update will be on April 20th, discussing Cammy, Fei, Sakura, Rose, Gen, and Dan
Please remember I did this on haste, and there might be some things I missed. Mr. Azrael will likely post the whole interview soon.
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