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Thread: Battlefield 3

  1. #2161 SP
    Member Witchalok's Avatar
    E una mai veche din BF 1943, in care face un looping cu avionul, sare cand avionul e cu capul in jos, da un rpg in alt avion, si intra iar in avion cand acesta termina loop-ul.
    Foarte tare.

    Mobule uite aici: Dog tags - rasomaso - Battlelog / Battlefield 3

    643 MAV kills. You can't beat that.
    Asadar MAV mastery dog dag = cel mai tare.

  2. #2162 SP
    Junior Member Costel93's Avatar
    Am dat si eu peste acel glitch in care esti aruncat la sute de metri . S-a intamplat cand un tanc venea in directia mea si inainte sa ma calce m-a aruncat si am murit

    Voi ce mod jucati cel mai des? Mie imi place conquest si deathmatch

  3. #2163 SP
    Member Mishy's Avatar
    Cum e in MP comparat cu Bad Company 2,mai bun?

  4. #2164 SP
    Member anes's Avatar



  5. #2165 SP
    Teraflops Graft's Avatar
    Modificări care pe viitor s-ar putea implementa:
    • Slightly increased the AEK971 recoil.
    • Slightly increased the ASVAL recoil.
    • Added Extended Mags to the ASVAL.
    • Slightly increased the recoil on the M249.
    • Reduced the recoil of the SKS rifle.
    • Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
    • Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
    • Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
    • Increased the damage of the G3, M60, and M240 at close range.
    • Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
    • Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
    • The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
    • C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
    • The player may now have a maximum number of mines which will persist after the player�s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
    • Claymores now also persist through death, the player can have 2 claymores planted.
    • 9x39mm rounds no longer benefit from the Sniper headshot bonus.
    • Increased the damage of the 9x39mm rounds.
    • Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
    • Increased the damage of the .357 and .44 magnum rounds at max range.
    • All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
    • Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
    • Tweaked IRNV to be more consistent across all levels.
    • Fixed a rendering issue with IRNV view when taking damage.
    • Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
    • Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
    • The spread for Flechette rounds has been reduced slightly on all shotguns.
    • The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
    • Semiautomatic weapons will no longer �jam� if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
    • Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
    • Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
    • Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
    • Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
    • Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
    • Slightly reduced the locking time of all weapons vs Laser Designated targets.
    • Increased the locking distance for Jets when locking on laser designated targets.
    • Slightly reduced the repair speed of the repair tool.
    • Increased the damage the MBT�s primary weapon does to other main battle tanks.
    • AA Missiles should no longer kill the pilot instead of the vehicle.
    • Reduced the damage AA missiles do to jets.
    • Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
    • Slightly reduced the damage of Jet cannons.
    • Increased RPG and SMAW damage against aircraft.
    • Guided Rockets will now only track ground targets, as originally intended.
    • Reduced the direct damage done by helicopter gunners vs armor.
    • Helicopter guns should now suppress correctly.
    • Improved the accuracy of the Mi28 gun to match the AH1 gun.
    • Increased the direct hit damage of the APFSDS rounds for the IFVs.
    • Miniguns and Helicopter Gunners now more quickly destroy parked cars.
    • Increased the power of explosions from cars and other explosive static objects.
    • Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
    • Adjusted the F35′s Center of Mass and Lift Engine for more stable, level flight.
    • Updated the F35 weapon systems to be consistent with the other air craft.
    • Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
    • Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
    • Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
    • You can now spot with the EODbot.
    • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
    • Spawn protection will no longer be canceled by the player looking around.
    • Slightly increased the speed at which a player can shoot again after sprinting.
    • Fixed some situations that would unintentionally make a player unrevivable.
    • Reduced the black screen fade in time on spawn.

    De aici.

  6. #2166 SP
    Member omudinmultime's Avatar
    Quote Originally Posted by Witchalok View Post
    E una mai veche din BF 1943, in care face un looping cu avionul, sare cand avionul e cu capul in jos, da un rpg in alt avion, si intra iar in avion cand acesta termina loop-ul.
    Foarte tare.

    Mobule uite aici: Dog tags - rasomaso - Battlelog / Battlefield 3

    643 MAV kills. You can't beat that.
    Asadar MAV mastery dog dag = cel mai tare.
    Super dedicat omu.

    ---------- Post added 11-12-2011 at 09:49 AM ----------

    Quote Originally Posted by Mishy View Post
    Cum e in MP comparat cu Bad Company 2,mai bun?
    Parerea mea: Nu inca.

    Legat de modificarile propuse, postate de Florin, arata bine, incepe sa semene cu ce trebuia sa fie de la inceput.

  7. #2167 SP
    Member prise's Avatar
    vreau si eu sa cumpar de pe store Back to Karkand dar am jocul normal nu limited edition. Pot sa adaug adon-ul peste acesta?
    Multumesc!

  8. #2168 SP
    Member omudinmultime's Avatar
    Quote Originally Posted by prise View Post
    vreau si eu sa cumpar de pe store Back to Karkand dar am jocul normal nu limited edition. Pot sa adaug adon-ul peste acesta?
    Multumesc!
    Sigur ca da. Cumpara-l cu incredere, merita.

  9. #2169 SP
    Member rogele 1's Avatar
    Salut,

    Acum catva timp am incercat sa joc si eu un meci cu un shotgun,sa deblochez ceva si la arma asta,pur si simplu nu am reusit nimic,daca trag de la distanta nu patesc aia nimic daca dau de la 5 metri parca nici nu as fi tras.Imi explicati si mie cam la ce is bune armele astea ?

  10. #2170 SP
    Member s0whaT's Avatar
    Daca vrei sa deblochezi rapid "atasamentele" joaca TDM - Team Death Match . Iar in legatura cu armele : sunt diferite , incearca si altele , vezi care ti se potriveste

    another1

  11. #2171 SP
    Member prise's Avatar
    bai frate eu nu inteleg o chestie cu regulile astea. joc de vreo cateva ore si imi merge bine am facut ceva punctaj dar sunt acuma la o misiune nu stiu cum se cheama, e pe rush si astia care tre sa pazeasca m-comurile parca se cheama is calare la noi in baza mai mult. nu ar trebui sa pazeasca baza lor???

  12. #2172 SP
    Senior Member Zero's Avatar
    Sunt doua m-comm'uri, o echipa le pazeste, o echipa incearca sa le zboare in aer.

  13. #2173 SP
    Member Witchalok's Avatar
    Florine ai ratat ceva de acolo:

    "Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.

    Why are we making this change?
    -Aggressive Recon was a popular (and controversial) play style in BFBC2, the fact that the playstyle is essentially not present in BF3 has been a disappointment to many players.
    -The balance issues of BC2 (Magnum ammo increasing the 1 hit kill range) is not present in BF3, the range is set and cannot be improved by players. Additionally the 1 hit kill is not guaranteed in BF3, the target is small and can be blocked by the player's arms.
    -Additionally, all kits have access to the Slug shotguns, the 870 pump with slugs is still far superior to a bolt action rifle at close range. It is faster, and it can hit anywhere in the torso to 1 hit kill, though it lacks the accuracy of the snipers at range.
    -Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers."

    Daca incep cu quick scope in jocul asta, ma jur ca o sa caut cea mai overpowered combinatie de arma/atasamente, si nu mai joc altceva.

    Si ma repet pentru a mia oara "DICE = dobitoci"
    Si ce-i cu lista asta de "poate le bagam, poate nu le bagam?". Stupid, stupid, stupid.

    L.E.: am citit si lista aia lunga si sper sa fie doar asta: "All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m." Ceea ce nu ar fi chiar asa rau, dar nici grozav nu e.

    @mobu: Omul e tare. Eu il urmaresc pe youtube : canalul lui

    In BF3 nu a postat foarte multe filmulete, dar alea de BC2 erau super tari.

  14. #2174 SP
    Teraflops Graft's Avatar
    Vă recomand să folosiți cu �ncredere serviciul GetSatisfaction pentru toate probleme pe care le �nt�mpinați cu acest titlu. Eu de exemplu am votat acest topic, este nevoie de 5000 de voturi pentru a "ajunge la urechile" celor de la DICE.

    Există de exemplu și un topic cu problema input lag, mergeți și votați cei care vă pl�ngeți (nu sunt ironic) de asta.

    Necesită �nregistrare sau vă puteți loga pe contul de Battlelog, la mine a mers a doua variantă.

    -

    What is Get Satisfaction?

    Get Satisfaction is a simple way to build online communities that enable productive conversations between companies and their customers. More than 63,000 companies use Get Satisfaction to provide a more social support experience, build better products, increase SEO and improve customer loyalty.

  15. #2175 SP
    Member Witchalok's Avatar
    Un mesaj de informare pentru toti inginerii:

    Daca nu folositi deja noile arme din B2K, atunci ar cam fi cazul sa faceti trecerea

    Toate armele de inginer, cu exceptia SCAR-H care foloseste alt tip de cartus (si a AKS-74u, dar in cazul astuia cred ca este un bug), fac damage 25 de aproape, si scade pana la 14,3 la distanta. Asta inseamna ca de la 50 de metri incolo, iti trebuie 7 gloante pentru a omori un inamic.

    HK 53 si QBZ-95B fac 25 cu 17. Asta inseamna ca la peste 50 de metri iti trebuie doar 6 gloante.

    HK 53 asadar e aproape identica cu G36C (doar ca una are recoil un pic mai mare spre stanga si cealalta spre dreapta), dar HK are damage mai mare.

    Mi se pare stupida chestia asta, pe hartie par mai bune armele noi la inginer.

  16. #2176 SP
    Member omudinmultime's Avatar
    Quote Originally Posted by Witchalok View Post
    Un mesaj de informare pentru toti inginerii:
    Daca nu folositi deja noile arme din B2K, atunci ar cam fi cazul sa faceti trecerea
    Mi se pare stupida chestia asta, pe hartie par mai bune armele noi la inginer.
    Toate armele din B2K is mai bune decat armele originale, uita-te la Famas, MG36 de la support, samd...
    Dupa ce am deblocat MG-u numai cu aia am jucat, ii prea buna, sa nu mai vorbesc cum arata cu incarcatorul ala rotund pe ambele parti, zici ca ii o p*** cu 2 c***e foarte bun!

  17. #2177 SP
    Member Witchalok's Avatar
    Mobule, stii ca incercam si eu sa deblochez mg36, mai am doar vreo 10 supression kills. Dar dupa ce am vazut cum arata intr-un filmulet, nu il mai astept deloc.
    Clar nu o sa joc cu arma aia la cum arata

    Dar sa stii ca e identica cu M27 ca damage si rate o fire, si pare sa aiba recul mai mare.

    Iar FAMAS pare sa aiba cel mai mare recul dintre toate armele de assault. Dar are si cel mai mare RPM, 1000, fata de 950 RPM al AEK-ului.

    Nu cred ca FAMAS e neaparat overpowered, cred ca e egala cu un AEK. Doar ca e usor de deblocat si acum toata lumea o foloseste in exces.
    Iar AN-94, cand il "repara" sa traga doua gloante, va avea un RPM de 1200, deci in teorie o sa omoare mai repede decat amandoua, si probabil cel mai rapid din tot jocul.

    Dar lasand la o parte statistici care poate sunt mai greu de estimat (gen recul, spread, etc.) e clar ca cele de inginer au damage mai mare.
    Mie si asa mi se par mult mai slabe armele de inginer fata de cele de assault si support, asa ca pentru mine e o veste relativ buna.
    Mai am 20 de kill-uri pana la 1000 cu G36c dupa care o sa caut alta arma (cel mai probabil HK-ul).

  18. #2178 SP
    Member omudinmultime's Avatar
    O comparatie interesanta

  19. #2179 SP
    Senior Member cosminbad's Avatar
    Eu folosesc F2000 care mi se pare mai buna ca Famas.

    La Assault top 3 arata asa, dupa experientele pe teren:
    1: F2000 (1,34kills/minut)
    2:Aek 971 (0,95 kills/minut)
    3:M16A3 - A4 (depinde de harta) (0,86kills/minut)

    Inginer:
    1.PDW-R (asta e buna la orice clasa. E cea mai buna pt hip fire, close to mid range) (0,79 kills/minut)
    2:M4A1 (0,73 kills/minut)
    3:Hk53

    Support: M249 Orice am incercat altceva, nu se compara. (0,76 kills/minut)

    Recon nu am jucat, sau cand am jucat , am folosit PDW-R sau UMP

  20. #2180 SP
    Member omudinmultime's Avatar
    Despre ultimul patch, aparut deja pe pc, urmeaza sa apara si pe ps3 in curand

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