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Thread: Console Club

  1. #321 SP
    Manager paul's Avatar
    Motive Studio formeaza o echipa sa se alature proiectelor din Battlefield universe. Asadar, 4 studiouri (DICE, Criterion, Ripple Effect, Motive) lucreaza la single-player & multiplayer experiences:
    Quote Originally Posted by Motive Studio
    [...] That period of evolution and elevation continues today, with the exciting announcement that a group of developers from Motive are joining the talented teams at Criterion, DICE and Ripple Effect to continue unlocking the full potential of Battlefield.

    The directors who delivered our Dead Space remake in 2023, Philippe Ducharme (Executive Producer) and Roman Campos-Oriola (Creative Director), will build a team at Motive to work alongside the Battlefield studios around the world creating what’s next for Battlefield– a universe across both multiplayer and single-player experiences. Their proven expertise in storytelling, immersive battles and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield, led by Vince Zampella (EVP, Group GM of Respawn and Battlefield) and Byron Beede (SVP, GM Battlefield).

    In parallel, development continues to move forward on our Iron Man project, led by Olivier Proulx (Executive Producer) and Ian Frazier (Creative Director). The team made excellent progress this year, hitting a major internal milestone and laying a robust foundation for the journey ahead. Iron Man is an important priority for Motive, and I’m very proud of the work we’ve accomplished so far.
    Motive joins Battlefield | Update from Patrick Klaus, GM

  2. #322 SP
    Manager paul's Avatar
    Din pacate, asta inseamna ca Dead Space e din nou on hold:
    Quote Originally Posted by Bloomberg
    Electronic Arts Inc. put the Dead Space series on ice for the second time, despite the release of a critically acclaimed remake last year that appeared to give new life to the troubled video-game franchise.

    Although news that the sci-fi horror series was shelved came out this week, EA made the decision as early as last spring, according to people familiar with the project. Hopes for a new Dead Space game at EA were derailed after sales of the remake missed the company's expectations, said the people, who asked not to be identified because they weren't authorized to speak publicly.

    After finishing the Dead Space remake, which was released in January 2023, a small team at the Electronic Arts subsidiary Motive spent a few months conceiving ideas for a new entry in the series, said the people. But those plans were never given a greenlight and fizzled before they could get very far. Since last summer, that team has instead been exploring other ideas while the bulk of the developers who worked on Dead Space moved to different projects.
    'Dead Space’ Franchise Is Officially On Hold at Electronic Arts - Bloomberg

  3. #323 SP
    Vires Intus eagle-eye's Avatar
    Haiiiiiii cu hyypeeeeee

    Warhorse Studios' new game will be revealed next week on April 18th, the Kingdom Come Deliverance developer has announced.

    The Czech developer announced the upcoming reveal through X just now. Although the developer hasn't directly confirmed that it will be announcing a sequel to 2018's action RPG, we're likely looking at Kingdom Come Deliverance 2, considering the original's success.
    Warhorse Studios’ New Game Reveal Scheduled for Next Week


  4. #324 SP
    Manager paul's Avatar
    Take-Two Interactive:
    - 576 oameni dati afara
    - proiecte anulate cu cheltuieli in valoare de $120-$140 milioane
    Take-Two Announces Layoffs While Canceling Multiple In-Development Projects - IGN

  5. #325 SP
    Manager paul's Avatar
    Update People Can Fly:
    - (ianuarie) 30 oameni dati afara, ce lucrau la "Project Gemini", joc finantat de Square Enix
    - (aprilie) anuleaza "Project Dagger", ce a fost abandonat de Take-Two, dar continuat de ei (co-op action RPG, 3 ani in development, $17-20 milioane)
    - mai stim ca lucreaza la Project Bifrost, Project Victoria, publicate de ei si Project Maverick, finantat de Microsoft

    Embracer Group se imparte in 3 pentru bursa, ca sa le fie mai usor sa atraga finantari/investitori:
    - Asmodee Group* - studiourile Asmodee - tabletop games
    - Coffee Stain & Friends** - Coffee Stain, Ghost Ship, Tarsier, Tuxedo Labs, THQ Nordic, Amplifier Game Invest - indie, A/AA, free-to-play PC/console si mobile
    - Middle-earth Enterprises & Friends** - Crystal Dynamics, Dambuster Studios, Eidos-Montréal, Flying Wild Hog Studios, Tripwire, Vertigo Games, Warhorse Studios, 4A Games si altii - AAA, printre care Lord of the Rings si Tomb Raider IPs
    *ei preiau datoriile, motivele fiind ca au venituri sigure si constante si ar fi facut imagine rea daca ramaneau la celelalte doua companii
    **nume provizorii
    Embracer Group announces its intention to transform into three standalone publicly listed entities at Nasdaq Stockholm - Embracer Group

    BlizzCon 2024 a fost anulat:
    After careful consideration over the last year, we at Blizzard have made the decision not to hold BlizzCon in 2024. This decision was not made lightly as BlizzCon remains a very special event for all of us, and we know many of you look forward to it. While we’re approaching this year differently and as we have explored different event formats in the past, rest assured that we are just as excited as ever to bring BlizzCon back in future years.

  6. #326 SP
    Manager paul's Avatar
    Square Enix anuleaza proiecte in valoare de ¥22.1 miliarde (£112 milioane):
    Quote Originally Posted by Eurogamer
    These "content abandonment losses" are part of Square Enix president Takashi Kiryu's streamlining of the company's output of games, "with the intention of being more selective and focused in the allocation of development resources".
    Square Enix abandons £112m of in-development projects in an effort to improve quality | Eurogamer.net

  7. #327 SP
    Member biagyydog's Avatar
    Exista si zvonuri de concedieri?

  8. #328 SP
    Member lucicleric's Avatar
    Nu sunt de partea nimanui dar cu ce ajuta sa stii despre concedieri? Era de asteptat dupa sezonul Covid. Overwork o sa fie mereu indiferent de numarul angajatilor si timpii de development din pacate nu s-au scurtat deloc. In final toti o sa isi gaseasca de munca mai devreme sau mai tarziu.

  9. #329 SP
    Vires Intus eagle-eye's Avatar
    Quote Originally Posted by biagyydog View Post
    Exista si zvonuri de concedieri?
    Au fost, da, la proiecte unde SQE e publisher, eu am scapat prin urechile acului dar am colegi care nu au scapat din pacate.

  10. #330 SP
    Member biagyydog's Avatar
    Mda, la fel si la mine.
    Aud ca mai sunt si angajari ici si colo, insa concedierile tot continua.
    Sper ca anul asta sa se linisteasca putin apele.

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