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Thread: Clubul PlayStation 4

  1. #3941 SP
    Member valentin2007's Avatar
    Dumnezeule câte sunt

  2. #3942 SP
    Admin MonkY's Avatar
    Quote Originally Posted by valentin2007 View Post
    Dumnezeule câte sunt
    Alea sunt doar ale lui Darkie. Si-a luat cateva in plus sa fie sigur ca nu pica

  3. #3943 SP
    Senior Member Rasko's Avatar

  4. #3944 SP
    Banned sickchild's Avatar
    interesant.din prezentarile lor pare mult mai fain decat este el de fapt.parca are un look mai "glossy" decat in video-ul de mai sus in care da impresia de cheap plastic

  5. #3945 SP
    Senior Member JeNeI's Avatar
    Poate ati observat ca in poza atasata de mine mai sus lipsea un PS4...well,sper ca negrii/spaniolii care lucreaza in warehouse nu sunt lacomi,si ca isi vor slujba.

    OFF : Apropo, nasoala rau faza cu Wal-Mart de ieri

    Walmart is selling monitors for $8.85 - NeoGAF
    Attached Images Attached Images 94b5903c476711e3a80d0afb913fdc38_8.jpg

  6. #3946 SP
    Banned sickchild's Avatar
    ce mandru e tipu din poza ca tine un ps4 in brate...sau e numai cutia

  7. #3947 SP
    Senior Member JeNeI's Avatar
    PS4 a fost dezmembrat in Japonia DAT HEATSINK



    Sursa : http://www.wired.com/gamelife/2013/11/ps4-gallery/
    Attached Images Attached Images 20131016-japan-0251_edit-660x440.jpg 20131016-japan-0192_edit-660x440.jpg 20131016-japan-0105_edit-660x440.jpg 20131016-japan-0173_edit-660x440.jpg 20131016-japan-0326_edit-660x440.jpg 20131016-japan-0215_edit-660x440.jpg 20131016-japan-0091_edit-660x440.jpg 20131016-japan-0086_edit-660x440.jpg 20131016-japan-0135_edit-660x440.jpg 20131016-japan-0126_edit-660x440.jpg 20131016-japan-0120_edit-660x440.jpg 20131016-japan-0382edit-660x440.jpg 20131016-japan-0415_edit-660x440.jpg 20131016-japan-0476_edit-660x440.jpg 20131016-japan-0479_edit-660x440.jpg 20131016-japan-0516_edit-660x440.jpg 20131016-japan-0561_edit-660x491.jpg 20131016-japan-0563_edit-660x440.jpg

  8. #3948 SP
    Member cipvas's Avatar
    Bai frate...ca pe extraterestri. Nici nu au aparut si i-au si disecat.

  9. #3949 SP
    Member valentin2007's Avatar
    Lasă, lasă, sa vadă lumea

  10. #3950 SP
    Senior Member ReNeGaDe124's Avatar

  11. #3951 SP
    Member the_fool2k's Avatar
    Ba ai dracu, ăstia isi permit sa desfacă console si noi ne facem probleme ca nu stim cand le primim.

  12. #3952 SP
    Banned sickchild's Avatar
    daca ei le produc, normal ca isi permit sa le desfaca.., o intrebare pentru cei care stiu.e mai bine cu alimentarea incorporata decat cu power brick cum e la xb?de ce?

  13. #3953 SP
    Cons. Mercedes-Benz djleo666's Avatar
    Quote Originally Posted by sickchild View Post
    daca ei le produc, normal ca isi permit sa le desfaca.., o intrebare pentru cei care stiu.e mai bine cu alimentarea incorporata decat cu power brick cum e la xb?de ce?
    Probabil ca si spatiu e mai ok, dacat cu cablaraie + powerbrick + cablu iesi mai bine ca la imprimanta : un cablu mic si atat. Ca si temperatura probabil +1-2-3 grade celsius in interior se castiga din incorporarea transformatorului..deci ar fi un minus.

    So ...ca concluzie : +1 punct pentru spatiu si design si -1 punct pentru cresterea mica de altfel a temperaturii de functionare.

    Personal ce nu inteleg : Xbox One este mai masiv decat PS4, mai ventilat (ati vazut jumatate din partea externa a carcasei cu gaurele), are sursa externa si e posibil ventilatorul sa fie mai mare decat la PS4. Ori i-a apucat paranoia RROD si nu vor sa mai vada asa ceva in veci astfel incat isi iau toate masurile de precautie, ori PS4 va fi noul RROD, ori ..... naiba stie, vad prea mari diferente constructive intre cele 2 hardware asemanatoare (aprox. acelasi CPU/GPU AMD).

  14. #3954 SP
    Senior Member JeNeI's Avatar
    @djleo666 PS4 dupa insideri nu va avea probleme de gen overheat,dar nu pot spune acelasi lucru despre Xbone.Se zvoneste ca magazinele retail vor primi in vitrina doar "coaja" consolei.Hmmm...oare de ce?

    Eu prezic ca vom calatori in timp si PS4 este PS2,iar Xbone este Xbox 1.

  15. #3955 SP
    Member palflo's Avatar
    un raspuns primit azi de la shopto
    this should be with you within 1-2 weeks of the original release date.

  16. #3956 SP
    Senior Member iPaul's Avatar
    Exclusive: The American Who Designed the PlayStation 4 and Remade Sony | Game|Life | Wired.com

    TOKYO — Shuhei Yoshida still remembers the call that convinced him Sony needed to change.

    It was the late spring of 2006, and Yoshida was rushing to make his deadlines for the unveiling of Sony’s next big bet on the future of home video games, the PlayStation 3. He had worked on various PlayStations for more than a decade and was now one of the execs in charge of developing games for the new console. He was a software guy. But the call came from someone on the company’s hardware team, someone who helped build the PS3 itself.

    When Yoshida picked up the phone, the caller told him that the console’s game controller, the DualShock 3, would include a motion sensor. That was news to Yoshida. And then the voice on the other end of the line told him to prepare a motion-sensing game for the unveiling, which would happen on stage at the annual E3 game and entertainment conference in Los Angeles.
    “This was two or three weeks before the show,” remembers Yoshida, sitting inside his office at Sony’s Tokyo headquarters, a wall of PlayStation games stacked behind him. “I said: ‘What?!!’”

    Yoshida and his team did produce a game for the keynote, frantically rejiggering a flight combat title they were developing called Warhawk. But, not too surprisingly, the demo was a complete mess — and a sign of things to come. The PS3 launched with only 12 game titles, and most didn’t take full advantage of its Cell microprocessor, a complicated if high-powered component that, much like the controller, was designed without much input from anyone outside a small team of hardware engineers.

    In the months to come, other developers were slow to embrace the PS3 as well, and this problem, coupled with the PS3′s hefty $600 price tag, made for a rocky start for the new machine. When the PS3 launched, according to most estimates, Sony controlled about 70 percent of the console market. Seven years later, it’s on even terms with Microsoft, whose Xbox 360 outsold the PS3 in the U.S. for 32 consecutive months.

    But the PlayStation 4 is different.

    With Yoshida giving his stamp of approval, Sony went so far as to hire a game maker — a software guy — to oversee the hardware design of its fourth generation console, due to reach stores in the US and Canada on November 15. The new PlayStation boss, Mark Cerny, is one of the world’s most storied game designers. In other words, he’s as software as you can get. In the early ’80s, at the age of 17, he went to work for Atari Games, making his name with the arcade classic Marble Madness, and he later made big waves in the console universe overseeing the development of PlayStation games such as Crash Bandicoot and Spyro the Dragon.

    He is, to say the least, an unconventional choice for the role. Cerny himself calls the arrangement “beyond unusual” and “crazy.” It’s not just that he’s a software guy running a hardware project. He’s an American who makes his home in Los Angeles, 5,500 miles from Sony’s Tokyo headquarters and the all-Japanese engineering team charged with putting the new console together. But Sony needed someone who could serve as a voice for the game makers and game players of the world. It needed someone who could bring a more egalitarian ethos to the development of the new PlayStation. It needed someone who could right the wrongs of the PS3. And Cerny offered all those things.

    “When PlayStation 3 wrapped, we all started to do post-mortems. It was pretty brutal, frankly,” Cerny remembers, saying it was “very, very difficult” for software designers to build games for the console. “I just couldn’t stop thinking that maybe there was a different path. Maybe there was a hardware that could be made where it would be natural to make the games.”

    In fashioning the PS4, he and his team pulled in opinions from across the world, tapping the expertise of the 14 game design studios owned by Sony and another 16 outside the company — something that would have never would have happened under the old PlayStation regime. The result is a much cheaper console that makes life as easy as possible for game makers. Its retail price is just under $400 — $100 less than the new Xbox One — and thanks to its relatively simple design, the console is launching alongside a slate of 22 new game titles, including a PS4 exclusive called Knack, directed by Cerny himself. Another eight to 10 titles are set to arrive before the end of the year.

    READ MORE ABOUT THE PS4. WATCH OUR EXCLUSIVE TEARDOWN OF THE PLAYSTATION 4.

    Cerny’s new role is just one indication that this is a new Sony, a Sony intent on opening up its development process and building its game gear in a way that better anticipates what the gaming world wants. It’s a change driven by necessity. Since the launch of the PS3 seven years ago, the gaming world has become a very different place. Consoles now have to compete with all sorts of other game platforms, including personal computers, smartphones, and tablets — not to mention the web. To be sure, Sony has to keep pace with its hardware, but all the high-fidelity graphical capability in the world won’t help if they can’t offer gamers games.

    “Game partners are going to be as crucial as any of the particulars of the hardware,” says Scott Steinberg, a game industry consultant and pundit. “Cerny’s roots go back 30 or 40 years, and he understands what’s going on here. This isn’t just a technical play.”

    Our Man In Tokyo
    Mark Cerny first walked into Sony’s Tokyo headquarters in 1993. He grew up in Berkeley, California, not far from Silicon Valley, but in the late ’80s, after leaving Atari, he spent three and half years living in Japan, working at Sega on games such as Missile Defense 3-D and Shooting Gallery. During the time, he learned to speak, write, and read the language, and at a friend’s wedding, he even met the Japanese woman he would ultimately marry. By 1993, he had moved back to Northern California and joined another game outfit, Crystal Dynamics. But thanks to his Japanese connections, when he caught wind of the first PlayStation, then under development, he landed a meeting with Sony.
    At the time, Sony was offering PlayStation software development kits — a set of tools for building new games — to a few select designers, but only in Japan. But Cerny talked his way into a kit for Crystal Dynamics, in part because he could read and sign the Japanese contract. The Sony exec who handed him the contract, after meeting him for the first time that day, was Shu Yoshida. “Crystal Dynamics became the first non-Japanese development group to work on the PlayStation,” Yoshida says. It was the beginning of a long relationship between Cerny and the Japanese electronics giant. He went on to build games not only for the original PlayStation but also its successor, the PlayStation 2. On the PlayStation 3, he was “embedded” with the hardware team as it build the console, to get a feel for the new hardware — though he didn’t have a say in particulars of the design.
    Attached Images Attached Images fptv.jpg

  17. #3957 SP
    Banned sickchild's Avatar
    adica o primesti pe la jumatea lunii decembrie...cam atunci cica apare si in ro

  18. #3958 SP
    Completionist Boghy02's Avatar
    Ce are nenea ala acolo
    Attached Images Attached Images amazing.gif

  19. #3959 SP
    Senior Member poiuyt's Avatar
    Quote Originally Posted by ReNeGaDe124 View Post

    acum sa ne zica Monky cum e cu caldura si evacuarea ei safe/not safe ?!

  20. #3960 SP
    Senior Member JeNeI's Avatar
    Airflow pe intreaga suprafata a consolei,heatsink gigant...eu cred ca si-au invatat minte cu PS3.

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