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Thread: Super Street Fighter 4

  1. #841 SP
    Senior Member Mr.KaKa's Avatar


    Mind fooock!!!

    Sectiunea speciala RAPE!!!
    -------------------------------------------------------------------




    Este trollat?



    Well...



    Cammy over 6k PP



    --------------------------------------------------------------------


    OMG Poongko, why are you so evil and godlike at the same time?

  2. #842 SP
    Member Bozyblue's Avatar
    Cred ca a descoperit o noua formula de prafuri Poongko asta, pe care numai el o stie si o trage pe nas frecvent...

  3. #843 SP
    Senior Member Mr.KaKa's Avatar
    Quote Originally Posted by Bozyblue View Post
    Cred ca a descoperit o noua formula de prafuri Poongko asta, pe care numai el o stie si o trage pe nas frecvent...


    See this...

    Cine este la sfarsit?


  4. #844 SP
    Member Bozyblue's Avatar
    Cine oare, sunt destul de clare imaginile, nu trebuie prea multi neuroni pt asta

    Deci e confirmata treaba, asta e, more overpowered shotos in the ring soon.
    Stie careva si cand apare update-ul pt varianta de PS3?

  5. #845 SP
    Senior Member Mr.KaKa's Avatar
    No idea...
    Capcom trebuie sa anunte asta in perioada urmatoare (avand in vedere ca AE o sa fie released mid December in JP).
    Aici ma refer la patch-ul cu modificarile caracterelor deja existente.

    Nu se stie nimic deocamdata de vreun DLC/update referitor la Yun/Yang, Evil.Ryu sau Shin Akuma.

  6. #846 SP
    Member Bozyblue's Avatar
    Guyz, am un noobish question si mi-e lene sa caut pe google
    Daca am un SSF4, zona 2, merge jucat online cu playeri care au jocul zona 1 sau 3?? Din cate stiu, merge si zona tine doar de DLC-uri dar voiam sa-mi confirme cineva ca nu bat campii.

    On topic: dragute meciuri aseara online cu Duncan, Ady, Musy, Alecs, Cristache. As vrea sa facem cumva sa ne mai strangem la un offline pana in sarbatori. Nush cum sa facem de spatiu, banuiesc ca Gizas nu ne mai poate primi la el, deci daca sunt voluntari printre voi de un spatiu unde sa incapem mai multi ar fi in regula. La mine sau la Musy n-ar fi problema, insa nu prea este spatiu pentru mai mult de 3-4 persoane

  7. #847 SP
    Senior Member Mr.KaKa's Avatar
    Quote Originally Posted by Bozyblue View Post
    Guyz, am un noobish question si mi-e lene sa caut pe google
    Daca am un SSF4, zona 2, merge jucat online cu playeri care au jocul zona 1 sau 3?? Din cate stiu, merge si zona tine doar de DLC-uri dar voiam sa-mi confirme cineva ca nu bat campii.
    Il ai zona 2?
    Eu il am zona 3 deci functioneaza, nu sunt servere regionale.

  8. #848 SP
    Senior Member Mr.KaKa's Avatar
    Justin.tv - Live Streaming Video

    NEC XI!

    Teams finals acum.
    Dupa....singles tournament action.

  9. #849 SP
    Member Bozyblue's Avatar
    Au uploadat oamenii astia finala de la Hadocon, nice matches: YouTube - Canalul utilizatorului iplaywinner

  10. #850 SP
    Senior Member Mr.KaKa's Avatar
    Schimbarile pentru Guile, Seth, DeeJay, Hakan in SSF4 Arcade Edition

    Guile



    Unique Attacks

    • Deleted hittable box for his Reverse Spin Kick (Toward or Back + Hard Kick) from his knee and below during the first few frames after starting up and reduced its damage. With this adjustment, it's possible to make attacks like Ryu's Crouching Medium Kick whiff and hit them out.

    • Spinning Back Knuckle's (Toward + Hard Punch) damage reduced.

    Special Moves

    • Sonic Boom's meter gain at startup is halved, and we adjusted his meter gaining rate through the match.

    • Light Kick, Medium Kick and Hard Kick Flash Kicks damage reduced.

    Ultra 2

    • Sonic Hurricane's damage has been reduced, and the startup time is a bit slower.

    Overall

    • Damage nerf is applied to Special Moves and his Ultra 2, so we can say his damage is reduced throughout.

    • He will require more attacks to finish off opponents.

    • There are almost no changes to his frame data, so in Arcade Edition he can do everything that he can already do.


    Seth


    Normal Moves

    • His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now.

    • Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool.

    • Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed.

    • Crouching Hard Punch's start up is faster.

    • Crouching Medium Kick has slightly more active frames.

    • Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed.

    Unique Attacks

    • His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool.

    • All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed.

    Special Moves

    • Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful.

    • His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun.

    Super Move

    • Super's invincibility window was lengthened, and "the pursuit priority is increased." [Translator's note: It's assumed this means it will connect more hits against airborne opponents instead of the attack not fully connecting when someone jumps into it.]

    Ultras

    • Ultra 2's recovery was shortened.

    • Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames. In SSF4, according to the frame data, Seth was invincible for the first 88 frames of animation, so this is a significant reduction.

    • Ultra 1 deals more damage, but has a longer recovery time.

    Other Stuff

    • Stamina increased to 800, stun increased to 900. In SSF4 it was 750 for both his stamina and stun ranking.

    Overall

    • The changes on SSF4 Arcade Edition happened only where they affect the way he is played.

    • He looks weakened in the first glance, but he also got strengthened in various points, so please research his playstyle in SSF4 Arcade Edition.


    Dee Jay



    Normal Moves

    • Far Standing Light Punch's hittable box around his arm was removed, so it's more difficult to beat this attack.

    • Crouching Medium Punch's priority was strengthened, and it deals more damage.

    • Close Standing Medium Punch's active frames were increased by 1, so it's easier to use as anti air.

    • Far Standing Medium Kick was changed to be a 2-hit normal, and it got adjusted in damage distribution, in startup, and in the total duration. Now, the 1st hit is Cancelable, so combos such as Crouching Light Punch, into Far Standing Medium Kick, into Special Moves and also Close Standing Medium Kick into Far Standing Medium Kick into Special Moves combos are possible.

    • Close Standing Hard Kick, when it hits airborne opponents, will knock them out in the air, and the 2nd hit of the move has pursuit property.

    • Far Standing Hard Kick's startup is 1 frame faster, and the active frames for it was increased by 1.

    • Crouching Hard Kick's distance was shortened, but has more active frames, and it will recover faster after the active frames end.

    • Toward Jumping Medium Kick's pushback on hit is adjusted, so combos after crossing up with it are easier.

    Special Moves

    • Air Slasher's (Fireball) recovery got shortened, and the hitstun/blockstun got reduced as well. There are no changes to EX Air Slasher. Opponent's attack will now be registered as a counter hit if you get hit out during the whole move, so if the opponent jumps in on you, you will be in a world of hurt.

    • Light Dread Kicks' (Double Rolling Sobat) startup was changed to 12 frames, and his lower body invincibility was lengthened as well. It's comboable from Light attacks now. It's throw invincibility and airborne state were removed.

    • Medium, Hard and EX Dread Kicks (Double Rolling Sobat) 1st hit deals longer hitstun, so landing the first 1st hit, Focus Attack Dash Canceling, and following up with a combo may be great.

    • Machinegun Upper's damage was increased.

    • Light Jacknife Maximum (Up Kicks) damage was increased, and is completely invincible until active frames end.

    • Hard Kick and EX Jacknife Maximum hitbox was adjusted in order to prevent it from whiffing some hits after connecting it.

    Ultra 2

    • Ultra 2's recovery time was reduced as much as possible.

    Other Stuff

    • Dee Jay's forward dash has more frames where you can input a Super or Ultra command. As a result, his forward dash into Ultra 2 is easier than it was before.


    Hakan


    Normal Moves

    • Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.

    • When Oiled, even when his normals are inputted during a forward dash, he will still slide a little. (Translation incomplete.)

    Unique Attacks

    • Step Low (Toward + Light Kick) is now Cancelable.

    Special Moves

    • For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be Canceled into Guard Position (Coward Crouch).

    • Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.

    • Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (Toward + Light Kick).

    • Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch).

    Other Stuff

    • Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.

    --------------------------------------------------------------------------------------------------

    Source : EventHubsdotcom

    ---------- Post added 07-12-2010 at 05:27 PM ----------



    Combofiend > "I saw a Gouken combo vid back in 2008. I actually wanted to turn on the PS3 and do it.
    ......But I didn't."

    Stick-ul acela TE Comic Con Edition looks cool.


  11. #851 SP
    Member Smileymike101's Avatar
    You sould stop making view for evenscrubs.Ei fura tot materialul pe care altii (a se citi :sonichurricane forums) il facem.

  12. #852 SP
    Senior Member Mr.KaKa's Avatar
    Articolul de mai sus nu este postat pe sonichurricane.

    E doar o traducere cu sursa precizata, nu cred ca le-am facut milioane de dolari. :/

  13. #853 SP
    Member Smileymike101's Avatar
    Nu, dar este de pe shoryuken, tradus de cineva. Sursa nu este eventhubs.Este, cel mai probabil, azrael.

  14. #854 SP
    Member Bozyblue's Avatar
    Salutare,

    Guyz, sambata viitoare (pe 18 adica) vrem sa ne mai strangem la o tura de offline-uri.
    Am vb deja cu Alecs, Gizas e prezent by default, eu la fel. I-am zis si lu Liam (ar trebui sa vina). Duncan iarasi nu poate in principiu, pleaca iar din Buc dar daca nu mai pleaca a zis ca vine si el. Musy nu prea are cum sa mai vina, o sa fie plecat din tara... Smiley, ne bazam ca vei fi prezent, da?

    In rest, poate reuseste Alecs sa mai stranga ceva baieti, poate vine si Poke daca vrea, oricine-i binevenit

    Ne auzim

  15. #855 SP
    Member Ares's Avatar
    alecs_mod si alex_ken sunt invitati de onoare si sa nu aud ca nu au chef sa vina..in rest...cele bune

  16. #856 SP
    Senior Member Mr.KaKa's Avatar
    Great news guys.

    O sa incerc sa ii conving pe Testament si Aquashark sa se prezinte.
    The more the merrier.

    Smileymike...ar cam trebui sa fii preocupat cu vacanta, asa ca nu acceptam refuzuri.

    Do eet for the diddlez...



    ccccccombo!!!

  17. #857 SP
    Member Ares's Avatar
    nu ca incerci , asta este sarcina ta , pur si simplu ii aduci ...nu ne intereseaza cum

    cele bune



    p.s pana sambata(18) nu iesim la o bere ????

  18. #858 SP
    Member Smileymike101's Avatar
    Da, eu voi pleca prin vacanta, doar ca momentan nu stiu exact cand.

    ---------- Post added 09-12-2010 at 01:09 PM ----------

    Da e logic ca as vrea sa vin.Poate fac si-un field test la my new secondaries, Guile si ....*drums rolls*GEN! lol wha?

  19. #859 SP
    Member Bozyblue's Avatar
    Quote Originally Posted by Smileymike101 View Post
    Da, eu voi pleca prin vacanta, doar ca momentan nu stiu exact cand.

    ---------- Post added 09-12-2010 at 01:09 PM ----------

    Da e logic ca as vrea sa vin.Poate fac si-un field test la my new secondaries, Guile si ....*drums rolls*GEN! lol wha?
    Noi ne bazam pe prezenta ta!

  20. #860 SP
    Senior Member Mr.KaKa's Avatar
    Quote Originally Posted by Smileymike101 View Post
    Poate fac si-un field test la my new secondaries, Guile si ....*insert old fart*

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